Added templates subfolder instructions for Godot >= 3 (#480)

* Added templates subfolder instructions for Godot >=3
This commit is contained in:
Sam
2018-03-02 03:47:47 +00:00
committed by Max Hilbrunner
parent 2e42e22c27
commit ce1d9585f2

View File

@@ -13,7 +13,7 @@ Requirements
:ref:`doc_compiling_for_windows` about the caveats of installing it
and the various prompts.
- Windows 10 SDK (can be selected in Visual Studio installation).
- `ANGLE source <https://github.com/Microsoft/angle>`__. Use the
- `ANGLE source <https://github.com/Microsoft/angle>`__. Use the
``ms_master`` (default) branch. Keep it in a path without spaces to
avoid problems.
@@ -71,8 +71,10 @@ Zip according to the target/architecture of the template::
uwp_arm_debug.zip
uwp_arm_release.zip
Move those templates to the ``templates`` folder in Godot settings path. If
you don't want to replacet the templates, you can set the "Custom Package"
Move those templates to the ``[versionstring]\templates`` folder in Godot
settings path, where `versionstring` is the version of Godot you have compiled
the export templates for - e.g. `3.0.alpha` for the alpha version of Godot 3.
If you don't want to replace the templates, you can set the "Custom Package"
property in the export window.
Running UWP apps with Visual Studio
@@ -96,7 +98,7 @@ Create a new Windows App project using the "App for OpenGL ES
(Windows Unversal)" project template, which can be found under the
``Visual C++/Windows/Universal`` category.
This is a base project with the ANGLE dependencies already set up. However, by
This is a base project with the ANGLE dependencies already set up. However, by
default it picks the debug version of the DLLs which usually have a very poor
performance. So in the "Binaries" filter, click in each of the DLLs there
and in the "Properties" window and change the relative path from