Sync classref with current source

This commit is contained in:
Rémi Verschelde
2018-09-21 09:49:38 +02:00
parent df6316f918
commit ce0bb7b277
494 changed files with 7138 additions and 7027 deletions

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@@ -49,51 +49,51 @@ A ``NodePath`` is made up of a list of node names, a list of "subnode" (resource
Method Descriptions
-------------------
.. _class_NodePath_NodePath:
.. _class_NodePath_NodePath:
- :ref:`NodePath<class_NodePath>` **NodePath** **(** :ref:`String<class_String>` from **)**
Create a NodePath from a string, e.g. "Path2D/PathFollow2D/Sprite:texture:size". A path is absolute if it starts with a slash. Absolute paths are only valid in the global scene tree, not within individual scenes. In a relative path, ``"."`` and ``".."`` indicate the current node and its parent.
.. _class_NodePath_get_as_property_path:
.. _class_NodePath_get_as_property_path:
- :ref:`NodePath<class_NodePath>` **get_as_property_path** **(** **)**
.. _class_NodePath_get_concatenated_subnames:
.. _class_NodePath_get_concatenated_subnames:
- :ref:`String<class_String>` **get_concatenated_subnames** **(** **)**
.. _class_NodePath_get_name:
.. _class_NodePath_get_name:
- :ref:`String<class_String>` **get_name** **(** :ref:`int<class_int>` idx **)**
Get the node name indicated by ``idx`` (0 to :ref:`get_name_count<class_NodePath_get_name_count>`)
.. _class_NodePath_get_name_count:
.. _class_NodePath_get_name_count:
- :ref:`int<class_int>` **get_name_count** **(** **)**
Get the number of node names which make up the path.
.. _class_NodePath_get_subname:
.. _class_NodePath_get_subname:
- :ref:`String<class_String>` **get_subname** **(** :ref:`int<class_int>` idx **)**
Get the resource name indicated by ``idx`` (0 to :ref:`get_subname_count<class_NodePath_get_subname_count>`)
.. _class_NodePath_get_subname_count:
.. _class_NodePath_get_subname_count:
- :ref:`int<class_int>` **get_subname_count** **(** **)**
Get the number of resource names in the path.
.. _class_NodePath_is_absolute:
.. _class_NodePath_is_absolute:
- :ref:`bool<class_bool>` **is_absolute** **(** **)**
Return true if the node path is absolute (not relative).
.. _class_NodePath_is_empty:
.. _class_NodePath_is_empty:
- :ref:`bool<class_bool>` **is_empty** **(** **)**