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@@ -45,13 +45,13 @@ Methods
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Signals
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-------
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.. _class_ARVRController_button_pressed:
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.. _class_ARVRController_button_pressed:
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- **button_pressed** **(** :ref:`int<class_int>` button **)**
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Emitted when a button on this controller is pressed.
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.. _class_ARVRController_button_release:
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.. _class_ARVRController_button_release:
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- **button_release** **(** :ref:`int<class_int>` button **)**
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@@ -69,7 +69,7 @@ The position of the controller node is automatically updated by the ARVR Server.
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Property Descriptions
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---------------------
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.. _class_ARVRController_controller_id:
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.. _class_ARVRController_controller_id:
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- :ref:`int<class_int>` **controller_id**
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@@ -87,7 +87,7 @@ For any other controller that the :ref:`ARVRServer<class_ARVRServer>` detects we
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When a controller is turned off, its slot is freed. This ensures controllers will keep the same id even when controllers with lower ids are turned off.
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.. _class_ARVRController_rumble:
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.. _class_ARVRController_rumble:
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- :ref:`float<class_float>` **rumble**
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@@ -102,37 +102,37 @@ The degree to which the tracker rumbles. Ranges from ``0.0`` to ``1.0`` with pre
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Method Descriptions
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-------------------
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.. _class_ARVRController_get_controller_name:
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.. _class_ARVRController_get_controller_name:
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- :ref:`String<class_String>` **get_controller_name** **(** **)** const
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If active, returns the name of the associated controller if provided by the AR/VR SDK used.
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.. _class_ARVRController_get_hand:
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.. _class_ARVRController_get_hand:
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- :ref:`TrackerHand<enum_ARVRPositionalTracker_TrackerHand>` **get_hand** **(** **)** const
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Returns the hand holding this controller, if known. See TRACKER\_\* constants in :ref:`ARVRPositionalTracker<class_ARVRPositionalTracker>`.
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.. _class_ARVRController_get_is_active:
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.. _class_ARVRController_get_is_active:
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- :ref:`bool<class_bool>` **get_is_active** **(** **)** const
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Returns ``true`` if the bound controller is active. ARVR systems attempt to track active controllers.
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.. _class_ARVRController_get_joystick_axis:
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.. _class_ARVRController_get_joystick_axis:
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- :ref:`float<class_float>` **get_joystick_axis** **(** :ref:`int<class_int>` axis **)** const
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Returns the value of the given axis for things like triggers, touchpads, etc. that are embedded into the controller.
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.. _class_ARVRController_get_joystick_id:
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.. _class_ARVRController_get_joystick_id:
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- :ref:`int<class_int>` **get_joystick_id** **(** **)** const
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Returns the ID of the joystick object bound to this. Every controller tracked by the ARVR Server that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry.
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.. _class_ARVRController_is_button_pressed:
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.. _class_ARVRController_is_button_pressed:
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- :ref:`int<class_int>` **is_button_pressed** **(** :ref:`int<class_int>` button **)** const
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