Document font size caveats for pixel art fonts in Using fonts (#7355)

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
This commit is contained in:
Hugo Locurcio
2023-05-16 10:27:17 +02:00
committed by GitHub
parent 9dcef8a465
commit cdc3f1f3ab

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@@ -145,7 +145,9 @@ property that accepts a Font resource.
Fonts that have a pixel art appearance should have bilinear filtering disabled
by changing the **Rendering > Textures > Canvas Textures > Default Texture Filter**
project setting to **Nearest**. Otherwise, the font may appear to look blurry.
project setting to **Nearest**. The font size must also be an integer multiple of the
design size (which varies on a per-font basis), and the Control node using the font
must be scaled by an integer multiple as well. Otherwise, the font may look blurry.
The texture filter mode can also be set on individual nodes that inherit from CanvasItem
by setting :ref:`CanvasItem.texture_filter <class_CanvasItem_property_texture_filter>`.