mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Document font size caveats for pixel art fonts in Using fonts (#7355)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
This commit is contained in:
@@ -145,7 +145,9 @@ property that accepts a Font resource.
|
||||
|
||||
Fonts that have a pixel art appearance should have bilinear filtering disabled
|
||||
by changing the **Rendering > Textures > Canvas Textures > Default Texture Filter**
|
||||
project setting to **Nearest**. Otherwise, the font may appear to look blurry.
|
||||
project setting to **Nearest**. The font size must also be an integer multiple of the
|
||||
design size (which varies on a per-font basis), and the Control node using the font
|
||||
must be scaled by an integer multiple as well. Otherwise, the font may look blurry.
|
||||
|
||||
The texture filter mode can also be set on individual nodes that inherit from CanvasItem
|
||||
by setting :ref:`CanvasItem.texture_filter <class_CanvasItem_property_texture_filter>`.
|
||||
|
||||
Reference in New Issue
Block a user