Update references to private class methods across the docs

This commit is contained in:
Yuri Sizov
2023-11-10 12:58:44 +01:00
parent ca74950fac
commit cd92be066d
17 changed files with 60 additions and 60 deletions

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@@ -5,8 +5,8 @@ Idle and Physics Processing
Games run in a loop. Each frame, you need to update the state of your game world
before drawing it on screen. Godot provides two virtual methods in the Node
class to do so: :ref:`Node._process() <class_Node_method__process>` and
:ref:`Node._physics_process() <class_Node_method__physics_process>`. If you
class to do so: :ref:`Node._process() <class_Node_private_method__process>` and
:ref:`Node._physics_process() <class_Node_private_method__physics_process>`. If you
define either or both in a script, the engine will call them automatically.
There are two types of processing available to you: