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Update references to private class methods across the docs
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@@ -5,8 +5,8 @@ Idle and Physics Processing
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Games run in a loop. Each frame, you need to update the state of your game world
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before drawing it on screen. Godot provides two virtual methods in the Node
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class to do so: :ref:`Node._process() <class_Node_method__process>` and
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:ref:`Node._physics_process() <class_Node_method__physics_process>`. If you
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class to do so: :ref:`Node._process() <class_Node_private_method__process>` and
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:ref:`Node._physics_process() <class_Node_private_method__physics_process>`. If you
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define either or both in a script, the engine will call them automatically.
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There are two types of processing available to you:
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