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Update references to private class methods across the docs
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@@ -174,8 +174,8 @@ can find the position for step 2 by adding the velocity to the current position.
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In a typical 2D game scenario, you would have a velocity in pixels per
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second, and multiply it by the ``delta`` parameter (time elapsed since
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the previous frame) from the :ref:`_process() <class_Node_method__process>`
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or :ref:`_physics_process() <class_Node_method__physics_process>`
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the previous frame) from the :ref:`_process() <class_Node_private_method__process>`
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or :ref:`_physics_process() <class_Node_private_method__physics_process>`
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callbacks.
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Pointing toward a target
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