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Update references to private class methods across the docs
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@@ -4,7 +4,7 @@ Godot notifications
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===================
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Every Object in Godot implements a
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:ref:`_notification <class_Object_method__notification>` method. Its purpose is to
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:ref:`_notification <class_Object_private_method__notification>` method. Its purpose is to
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allow the Object to respond to a variety of engine-level callbacks that may
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relate to it. For example, if the engine tells a
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:ref:`CanvasItem <class_CanvasItem>` to "draw", it will call
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@@ -53,7 +53,7 @@ One can access all these custom notifications from the universal
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overridden by scripts.
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A classic example is the
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:ref:`_init <class_Object_method__init>` method in Object. While it has no
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:ref:`_init <class_Object_private_method__init>` method in Object. While it has no
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``NOTIFICATION_*`` equivalent, the engine still calls the method. Most languages
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(except C#) rely on it as a constructor.
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