Update references to private class methods across the docs

This commit is contained in:
Yuri Sizov
2023-11-10 12:58:44 +01:00
parent ca74950fac
commit cd92be066d
17 changed files with 60 additions and 60 deletions

View File

@@ -4,7 +4,7 @@ Godot notifications
===================
Every Object in Godot implements a
:ref:`_notification <class_Object_method__notification>` method. Its purpose is to
:ref:`_notification <class_Object_private_method__notification>` method. Its purpose is to
allow the Object to respond to a variety of engine-level callbacks that may
relate to it. For example, if the engine tells a
:ref:`CanvasItem <class_CanvasItem>` to "draw", it will call
@@ -53,7 +53,7 @@ One can access all these custom notifications from the universal
overridden by scripts.
A classic example is the
:ref:`_init <class_Object_method__init>` method in Object. While it has no
:ref:`_init <class_Object_private_method__init>` method in Object. While it has no
``NOTIFICATION_*`` equivalent, the engine still calls the method. Most languages
(except C#) rely on it as a constructor.