Update class reference

This commit is contained in:
Poommetee Ketson
2017-08-02 20:00:24 +07:00
parent a5272fc63a
commit cd7d443fb2
131 changed files with 3331 additions and 2012 deletions

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_VisualScriptSelect:
VisualScriptSelect
==================
**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_typed<class_VisualScriptSelect_get_typed>` **(** **)** const |
+------------------------+-----------------------------------------------------------------------------------------------+
| void | :ref:`set_typed<class_VisualScriptSelect_set_typed>` **(** :ref:`int<class_int>` type **)** |
+------------------------+-----------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **type**
Member Function Description
---------------------------
.. _class_VisualScriptSelect_get_typed:
- :ref:`int<class_int>` **get_typed** **(** **)** const
.. _class_VisualScriptSelect_set_typed:
- void **set_typed** **(** :ref:`int<class_int>` type **)**