Update class reference

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Poommetee Ketson
2017-08-02 20:00:24 +07:00
parent a5272fc63a
commit cd7d443fb2
131 changed files with 3331 additions and 2012 deletions

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_ScriptEditor:
ScriptEditor
============
**Inherits:** :ref:`PanelContainer<class_panelcontainer>` **<** :ref:`Container<class_container>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------+-------------------------------------------------------------------------------+
| :ref:`Script<class_script>` | :ref:`get_current_script<class_ScriptEditor_get_current_script>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_open_scripts<class_ScriptEditor_get_open_scripts>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------+
Signals
-------
- **editor_script_changed** **(** :ref:`Script<class_script>` script **)**
Emitted when user changed active script. Argument is a freshly activated :ref:`Script<class_script>`.
- **script_close** **(** :ref:`Script<class_script>` script **)**
Emitted when editor is about to close the active script. Argument is a :ref:`Script<class_script>` that is going to be closed.
Member Function Description
---------------------------
.. _class_ScriptEditor_get_current_script:
- :ref:`Script<class_script>` **get_current_script** **(** **)**
Returns a :ref:`Script<class_script>` that is currently active in editor.
.. _class_ScriptEditor_get_open_scripts:
- :ref:`Array<class_array>` **get_open_scripts** **(** **)**
Returns an array with all :ref:`Script<class_script>` objects which are currently open in editor.