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Fixed typos (#1906)
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committed by
Rémi Verschelde
parent
0be8f1c12e
commit
cd4353790f
@@ -146,8 +146,8 @@ into a constant:
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Variable casting
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~~~~~~~~~~~~~~~~
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Type casting is a key concept in typed languages. We call the conversion
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of a value from from one type of another casting.
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Type casting is a key concept in typed languages.
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Casting is the conversion of a value from one type to another.
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Imagine an Enemy in your game, that ``extends Area2D``. You want it to
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collide with the Player, a ``KinematicBody2D`` with a script called
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@@ -191,7 +191,7 @@ This happens when you get a child node. Let’s take a timer for example:
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with dynamic code, you can get the node with ``$Timer``. GDScript
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supports `duck-typing <https://stackoverflow.com/a/4205163/8125343>`__,
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so even if your timer is of type ``Timer``, it is also a ``Node`` and an
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``Object``, two classes it extends. With dynamic GDScript, you also also
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``Object``, two classes it extends. With dynamic GDScript, you also
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don’t care about the node’s type as long as it has the methods you need
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to call.
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