From cc9fd5325a009d8da450f4d9004c2712b405cc8e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 23 Apr 2017 14:32:37 +0200 Subject: [PATCH] Fix typos using codespell Running `find -name "*.rst" -exec codespell -w {} \;`. (cherry picked from commit cc666860a87cd2de64c646ecb917691880f0e070) --- community/contributing/bug_triage_guidelines.rst | 2 +- community/tutorials/3d/inverse_kinematics.rst | 2 +- development/compiling/compiling_for_windows.rst | 2 +- learning/step_by_step/simple_2d_game.rst | 4 ++-- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/community/contributing/bug_triage_guidelines.rst b/community/contributing/bug_triage_guidelines.rst index 5f681b9ab..2d5ce718b 100644 --- a/community/contributing/bug_triage_guidelines.rst +++ b/community/contributing/bug_triage_guidelines.rst @@ -69,7 +69,7 @@ precise enough to be worked on. **Topics:** -- *Assetlib*: relates to issues whith the asset library. +- *Assetlib*: relates to issues with the asset library. - *Buildsystem*: relates to building issues, either linked to the SCons buildsystem or to compiler peculiarities. - *Core*: anything related to the core engine. It might be further diff --git a/community/tutorials/3d/inverse_kinematics.rst b/community/tutorials/3d/inverse_kinematics.rst index 66c99da20..3bc4e4f1d 100644 --- a/community/tutorials/3d/inverse_kinematics.rst +++ b/community/tutorials/3d/inverse_kinematics.rst @@ -56,7 +56,7 @@ there to achieve our goal. For our goal (tip of the bone moved within area of target), we need to know where the tip of our IK bone is. As we don't use a leaf bone as IK bone, we know the coordinate of the bone base is the tip of parent bone. All these -calculations are quite dependant on the skeleton's structure. You can use +calculations are quite dependent on the skeleton's structure. You can use pre-calculated constants as well. You can add an extra bone for the tip of IK and calculate using that. diff --git a/development/compiling/compiling_for_windows.rst b/development/compiling/compiling_for_windows.rst index f97733a14..cf219e533 100644 --- a/development/compiling/compiling_for_windows.rst +++ b/development/compiling/compiling_for_windows.rst @@ -43,7 +43,7 @@ Setting up Pywin32 Pywin32 is required for -j (parallel) builds for multiple cores (for a 32 bit Python version). If SCons is issuing a warning about Pywin32 -after parsing SConstruct build instructions, when begining to build, +after parsing SConstruct build instructions, when beginning to build, you need to install it properly from the correct installer executable for your python version `located at Sourceforge. `__ diff --git a/learning/step_by_step/simple_2d_game.rst b/learning/step_by_step/simple_2d_game.rst index 5b5abd81a..52cc7f0b9 100644 --- a/learning/step_by_step/simple_2d_game.rst +++ b/learning/step_by_step/simple_2d_game.rst @@ -117,7 +117,7 @@ As you know, the ``_ready()`` function is the first function called (after ``_enter_tree()`` which we don't need here). In this function, two things have to be done. The first one is to enable processing: this is the purpose of the ``set_process(true)`` function. -The second one is to initalize our two member variables. +The second one is to initialize our two member variables. :: @@ -187,7 +187,7 @@ integrating it is simple: :: - # Integrate new ball postion + # Integrate new ball position ball_pos += direction * ball_speed * delta This code line is called at each iteration of the ``_process()``