From cc666860a87cd2de64c646ecb917691880f0e070 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 23 Apr 2017 14:32:37 +0200 Subject: [PATCH] Fix typos using codespell Running `find -name "*.rst" -exec codespell -w {} \;`. --- community/contributing/bug_triage_guidelines.rst | 2 +- community/tutorials/3d/inverse_kinematics.rst | 2 +- development/compiling/compiling_for_windows.rst | 2 +- .../features/networking/high_level_multiplayer.rst | 2 +- learning/scripting/gdscript/gdscript_basics.rst | 10 +++++----- learning/step_by_step/simple_2d_game.rst | 4 ++-- 6 files changed, 11 insertions(+), 11 deletions(-) diff --git a/community/contributing/bug_triage_guidelines.rst b/community/contributing/bug_triage_guidelines.rst index 61ac78d13..76cbe997c 100644 --- a/community/contributing/bug_triage_guidelines.rst +++ b/community/contributing/bug_triage_guidelines.rst @@ -69,7 +69,7 @@ precise enough to be worked on. **Topics:** -- *Assetlib*: relates to issues whith the asset library. +- *Assetlib*: relates to issues with the asset library. - *Buildsystem*: relates to building issues, either linked to the SCons buildsystem or to compiler peculiarities. - *Core*: anything related to the core engine. It might be further diff --git a/community/tutorials/3d/inverse_kinematics.rst b/community/tutorials/3d/inverse_kinematics.rst index 66c99da20..3bc4e4f1d 100644 --- a/community/tutorials/3d/inverse_kinematics.rst +++ b/community/tutorials/3d/inverse_kinematics.rst @@ -56,7 +56,7 @@ there to achieve our goal. For our goal (tip of the bone moved within area of target), we need to know where the tip of our IK bone is. As we don't use a leaf bone as IK bone, we know the coordinate of the bone base is the tip of parent bone. All these -calculations are quite dependant on the skeleton's structure. You can use +calculations are quite dependent on the skeleton's structure. You can use pre-calculated constants as well. You can add an extra bone for the tip of IK and calculate using that. diff --git a/development/compiling/compiling_for_windows.rst b/development/compiling/compiling_for_windows.rst index 55577a3ad..21c0bf856 100644 --- a/development/compiling/compiling_for_windows.rst +++ b/development/compiling/compiling_for_windows.rst @@ -43,7 +43,7 @@ Setting up Pywin32 Pywin32 is required for -j (parallel) builds for multiple cores (for a 32 bit Python version). If SCons is issuing a warning about Pywin32 -after parsing SConstruct build instructions, when begining to build, +after parsing SConstruct build instructions, when beginning to build, you need to install it properly from the correct installer executable for your python version `located at Sourceforge. `__ diff --git a/learning/features/networking/high_level_multiplayer.rst b/learning/features/networking/high_level_multiplayer.rst index a13d7f4d4..afe9c2795 100644 --- a/learning/features/networking/high_level_multiplayer.rst +++ b/learning/features/networking/high_level_multiplayer.rst @@ -70,7 +70,7 @@ Terminating the networking feature: Managing connections -------------------- -Some games accept conections at any time, others during the lobby phase. Godot can be requested to no longer accept +Some games accept connections at any time, others during the lobby phase. Godot can be requested to no longer accept connections at any point. To manage who connects, Godot provides the following signals in SceneTree: Server and Clients: diff --git a/learning/scripting/gdscript/gdscript_basics.rst b/learning/scripting/gdscript/gdscript_basics.rst index 6997f2fb6..e2685875c 100644 --- a/learning/scripting/gdscript/gdscript_basics.rst +++ b/learning/scripting/gdscript/gdscript_basics.rst @@ -774,7 +774,7 @@ There are 6 pattern types: **Open-ended array**: An array can be bigger than the pattern by making the last subpattern ``..`` - Every subpattern has to be comma seperated. :: + Every subpattern has to be comma separated. :: match x: []: @@ -793,11 +793,11 @@ There are 6 pattern types: **Open-ended dictionary**: A dictionary can be bigger than the pattern by making the last subpattern ``..`` - Every subpattern has to be comma seperated. + Every subpattern has to be comma separated. - If you don't specify a value, then only the existance of the key is checked. + If you don't specify a value, then only the existence of the key is checked. - A value pattern is seperated from the key pattern with a ``:`` :: + A value pattern is separated from the key pattern with a ``:`` :: match x: {}: @@ -812,7 +812,7 @@ There are 6 pattern types: print("I only checked for one entry and ignored the rest") Multipatterns: - You can also specify multiple patterns seperated by a comma. These patterns aren't allowed to have any bindings in them. :: + You can also specify multiple patterns separated by a comma. These patterns aren't allowed to have any bindings in them. :: match x: 1, 2, 3: diff --git a/learning/step_by_step/simple_2d_game.rst b/learning/step_by_step/simple_2d_game.rst index a87c92dcc..01dd15032 100644 --- a/learning/step_by_step/simple_2d_game.rst +++ b/learning/step_by_step/simple_2d_game.rst @@ -117,7 +117,7 @@ As you know, the ``_ready()`` function is the first function called (after ``_enter_tree()`` which we don't need here). In this function, two things have to be done. The first one is to enable processing: this is the purpose of the ``set_process(true)`` function. -The second one is to initalize our two member variables. +The second one is to initialize our two member variables. :: @@ -187,7 +187,7 @@ integrating it is simple: :: - # Integrate new ball postion + # Integrate new ball position ball_pos += direction * ball_speed * delta This code line is called at each iteration of the ``_process()``