Merge pull request #1374 from yurchor/master

Fix minor typos
This commit is contained in:
Max Hilbrunner
2018-04-18 20:50:41 +02:00
committed by mhilbrunner
parent cb32673539
commit cc110154df
29 changed files with 33 additions and 33 deletions

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@@ -31,7 +31,7 @@ Ports
~~~~~
Nodes in Godot Visual Scripting have *Ports*. These are endpoints that appear to the
left and right of nodes and which can be used to make *Connnections*:
left and right of nodes and which can be used to make *Connections*:
There are two types of *Ports*: *Sequence* and *Data*.
.. image:: img/visual_script17.png

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@@ -15,7 +15,7 @@ to modify than just writing a few characters.
With the misunderstanding cleared up, the question that remains is what are the practical
uses for Visual Scripting.
The most common use cases are are as follows:
The most common use cases are as follows:
* Game development beginners who want to learn an engine but have no programming experience yet.
* Artists and Game Designers who have no experience in programming and want to create quick prototypes or simple games.