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mhilbrunner
parent
cb32673539
commit
cc110154df
@@ -31,7 +31,7 @@ Ports
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~~~~~
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Nodes in Godot Visual Scripting have *Ports*. These are endpoints that appear to the
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left and right of nodes and which can be used to make *Connnections*:
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left and right of nodes and which can be used to make *Connections*:
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There are two types of *Ports*: *Sequence* and *Data*.
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.. image:: img/visual_script17.png
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@@ -15,7 +15,7 @@ to modify than just writing a few characters.
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With the misunderstanding cleared up, the question that remains is what are the practical
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uses for Visual Scripting.
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The most common use cases are are as follows:
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The most common use cases are as follows:
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* Game development beginners who want to learn an engine but have no programming experience yet.
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* Artists and Game Designers who have no experience in programming and want to create quick prototypes or simple games.
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