Custom modules in CPP: Remove mention of Bullet

Remove Bullet from list of external third-party libraries that may be interesting to write bindings for now that it's integrated, also correct PhysX spelling
This commit is contained in:
Max Hilbrunner
2018-02-01 02:51:55 +01:00
committed by GitHub
parent c565609d5e
commit cabf76f74d

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@@ -25,7 +25,7 @@ While it's recommended that most of a game is written in scripting (as
it is an enormous time saver), it's perfectly possible to use C++
instead. Adding C++ modules can be useful in the following scenarios:
- Binding an external library to Godot (like Bullet, Physx, FMOD, etc).
- Binding an external library to Godot (like PhysX, FMOD, etc).
- Optimize critical parts of a game.
- Adding new functionality to the engine and/or editor.
- Porting an existing game.