mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Custom modules in CPP: Remove mention of Bullet
Remove Bullet from list of external third-party libraries that may be interesting to write bindings for now that it's integrated, also correct PhysX spelling
This commit is contained in:
@@ -25,7 +25,7 @@ While it's recommended that most of a game is written in scripting (as
|
||||
it is an enormous time saver), it's perfectly possible to use C++
|
||||
instead. Adding C++ modules can be useful in the following scenarios:
|
||||
|
||||
- Binding an external library to Godot (like Bullet, Physx, FMOD, etc).
|
||||
- Binding an external library to Godot (like PhysX, FMOD, etc).
|
||||
- Optimize critical parts of a game.
|
||||
- Adding new functionality to the engine and/or editor.
|
||||
- Porting an existing game.
|
||||
|
||||
Reference in New Issue
Block a user