From ca7dff7133e4886c5bb5d66e502950eb2dba3dea Mon Sep 17 00:00:00 2001 From: Andy Alt Date: Wed, 17 Oct 2018 00:47:42 -0500 Subject: [PATCH] Update project_organization.rst:(importing section)fix typo, improve grammar (#1824) * Update project_organization.rst various grammar, spelling corrections * gitignore->gdignore --- .../workflow/project_setup/project_organization.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/getting_started/workflow/project_setup/project_organization.rst b/getting_started/workflow/project_setup/project_organization.rst index a887817fd..4992a6460 100644 --- a/getting_started/workflow/project_setup/project_organization.rst +++ b/getting_started/workflow/project_setup/project_organization.rst @@ -56,8 +56,8 @@ Godot versions prior to 3.0 did the import process from files outside the project. While this can be useful in large projects, it resulted in an organization hassle for most developers. -Because of this, assets are now imported from within the project -folder transparently. +Because of this, assets are now transparently imported from within the project +folder. -If a folder shouldn't be imported into Godot an exception can be made with a +If a folder shouldn't be imported into Godot, an exception can be made with a .gdignore file.