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@@ -25,7 +25,7 @@ The overall transform of a bone with respect to the skeleton is determined by bo
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Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it is not the actual global/world transform of the bone.
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To setup different types of inverse kinematics, consider using :ref:`SkeletonIK3D<class_SkeletonIK3D>`, or add a custom IK implementation in :ref:`Node._process<class_Node_method__process>` as a child node.
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To setup different types of inverse kinematics, consider using :ref:`SkeletonIK3D<class_SkeletonIK3D>`, or add a custom IK implementation in :ref:`Node._process<class_Node_private_method__process>` as a child node.
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.. rst-class:: classref-introduction-group
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