From ca2de3306bd894753a473bcae5abc2e489dbbc2a Mon Sep 17 00:00:00 2001 From: rossunger Date: Thu, 20 Jan 2022 10:35:01 -0500 Subject: [PATCH] Add explanation: why we use Node and not Node2D (#5530) * Add explanation: why we use Node and not Node2D Co-authored-by: Hugo Locurcio --- getting_started/first_2d_game/05.the_main_game_scene.rst | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/getting_started/first_2d_game/05.the_main_game_scene.rst b/getting_started/first_2d_game/05.the_main_game_scene.rst index bd9c301fa..76de71786 100644 --- a/getting_started/first_2d_game/05.the_main_game_scene.rst +++ b/getting_started/first_2d_game/05.the_main_game_scene.rst @@ -5,9 +5,12 @@ The main game scene Now it's time to bring everything we did together into a playable game scene. -Create a new scene and add a :ref:`Node ` named ``Main``. Ensure you -create a Node, **not** a Node2D. Click the "Instance" button and select your -saved ``Player.tscn``. +Create a new scene and add a :ref:`Node ` named ``Main``. +(The reason we are using Node instead of Node2D is because this node will +be a container for handling game logic. It does not require 2D functionality itself.) + +Click the **Instance** button (represented by a chain link icon) and select your saved +``Player.tscn``. .. image:: img/instance_scene.png