classref: Sync with current 3.2 branch

This commit is contained in:
Rémi Verschelde
2021-01-07 14:34:08 +01:00
parent df1a214b84
commit c94f9da2fc
213 changed files with 2850 additions and 715 deletions

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@@ -20,7 +20,10 @@ Singleton used to load resource files from the filesystem.
It uses the many :ref:`ResourceFormatLoader<class_ResourceFormatLoader>` classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine.
GDScript has a simplified :ref:`@GDScript.load<class_@GDScript_method_load>` built-in method which can be used in most situations, leaving the use of ``ResourceLoader`` for more advanced scenarios.
Tutorials
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- `https://godotengine.org/asset-library/asset/677 <https://godotengine.org/asset-library/asset/677>`_
Methods
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@@ -98,11 +101,13 @@ Loads a resource at the given ``path``, caching the result for further access.
The registered :ref:`ResourceFormatLoader<class_ResourceFormatLoader>`\ s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.
An optional ``type_hint`` can be used to further specify the :ref:`Resource<class_Resource>` type that should be handled by the :ref:`ResourceFormatLoader<class_ResourceFormatLoader>`.
An optional ``type_hint`` can be used to further specify the :ref:`Resource<class_Resource>` type that should be handled by the :ref:`ResourceFormatLoader<class_ResourceFormatLoader>`. Anything that inherits from :ref:`Resource<class_Resource>` can be used as a type hint, for example :ref:`Image<class_Image>`.
If ``no_cache`` is ``true``, the resource cache will be bypassed and the resource will be loaded anew. Otherwise, the cached resource will be returned if it exists.
Returns an empty resource if no ResourceFormatLoader could handle the file.
Returns an empty resource if no :ref:`ResourceFormatLoader<class_ResourceFormatLoader>` could handle the file.
GDScript has a simplified :ref:`@GDScript.load<class_@GDScript_method_load>` built-in method which can be used in most situations, leaving the use of ``ResourceLoader`` for more advanced scenarios.
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@@ -112,7 +117,7 @@ Returns an empty resource if no ResourceFormatLoader could handle the file.
Starts loading a resource interactively. The returned :ref:`ResourceInteractiveLoader<class_ResourceInteractiveLoader>` object allows to load with high granularity, calling its :ref:`ResourceInteractiveLoader.poll<class_ResourceInteractiveLoader_method_poll>` method successively to load chunks.
An optional ``type_hint`` can be used to further specify the :ref:`Resource<class_Resource>` type that should be handled by the :ref:`ResourceFormatLoader<class_ResourceFormatLoader>`.
An optional ``type_hint`` can be used to further specify the :ref:`Resource<class_Resource>` type that should be handled by the :ref:`ResourceFormatLoader<class_ResourceFormatLoader>`. Anything that inherits from :ref:`Resource<class_Resource>` can be used as a type hint, for example :ref:`Image<class_Image>`.
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