From c8e3b8417dda98499ffb2957ae48a7959f9b09f3 Mon Sep 17 00:00:00 2001 From: Erik Vroon Date: Sun, 25 Apr 2021 22:09:25 +0200 Subject: [PATCH] Fix entry type in C# example for loading savegames (#4850) --- tutorials/io/saving_games.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/io/saving_games.rst b/tutorials/io/saving_games.rst index b8e01d8fd..2cddf47ac 100644 --- a/tutorials/io/saving_games.rst +++ b/tutorials/io/saving_games.rst @@ -277,7 +277,7 @@ load function: newObject.Set("Position", new Vector2((float)nodeData["PosX"], (float)nodeData["PosY"])); // Now we set the remaining variables. - foreach (KeyValuePair entry in nodeData) + foreach (KeyValuePair entry in nodeData) { string key = entry.Key.ToString(); if (key == "Filename" || key == "Parent" || key == "PosX" || key == "PosY")