diff --git a/getting_started/step_by_step/instancing.rst b/getting_started/step_by_step/instancing.rst index 14141d782..c2832da3c 100644 --- a/getting_started/step_by_step/instancing.rst +++ b/getting_started/step_by_step/instancing.rst @@ -195,7 +195,7 @@ For example, you could break down a shooter game like so: You can come up with a diagram like this for almost any type of game. Each rectangle represents an entity that's visible in the game from the player's -perspective. The arrows point towards the insantiator of each scene. +perspective. The arrows point towards the instantiator of each scene. Once you have a diagram, we recommend creating a scene for each element listed in it to develop your game. You'll use instancing, either by code or directly in