From c5a72ac78fbd6868262fa8b2a22a48d69d6396f1 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 15 Sep 2022 02:19:34 +0200 Subject: [PATCH] Tweak property descriptions on Volumetric fog and fog volumes - Rename the page to Volumetric fog and fog volumes for better SEO. --- tutorials/3d/volumetric_fog.rst | 21 +++++++++------------ 1 file changed, 9 insertions(+), 12 deletions(-) diff --git a/tutorials/3d/volumetric_fog.rst b/tutorials/3d/volumetric_fog.rst index 9ad3441c8..e77c3b6cf 100644 --- a/tutorials/3d/volumetric_fog.rst +++ b/tutorials/3d/volumetric_fog.rst @@ -1,7 +1,7 @@ .. _doc_volumetric_fog: -Volumetric fog -============== +Volumetric fog and fog volumes +============================== .. note:: @@ -35,24 +35,21 @@ resource, you can edit the following properties: the lowest density you want to have globally. FogVolumes can be used to add to or subtract from this density in specific areas. A value of ``0.0`` disables global volumetric fog while allowing FogVolumes to display volumetric fog in - specific areas. Fog rendering is exponential as in real life. This means fog - will never *fully* obscure objects regardless of distance. -- **Albedo:** The Color of the volumetric fog when interacting with lights. This - multiplies lights' color within the volumetric fog. Mist and fog have an - albedo close to white (``Color(1, 1, 1, 1)``) while smoke has a darker albedo. - This does not affect fog color within FogVolumes. + specific areas. Fog rendering is exponential as in real life. +- **Albedo:** The Color of the volumetric fog when interacting with lights. Mist + and fog have an albedo close to white (``Color(1, 1, 1, 1)``) while smoke + has a darker albedo. - **Emission:** The emitted light from the volumetric fog. Even with emission, volumetric fog will not cast light onto other surfaces. Emission is useful to establish an ambient color. As the volumetric fog effect uses single-scattering only, fog tends to need a little bit of emission to soften - the harsh shadows. This does not affect fog color within FogVolumes. + the harsh shadows. - **Emission Energy:** The brightness of the emitted light from the volumetric - fog. This does not affect fog color within FogVolumes. + fog. - **GI Inject:** Scales the strength of Global Illumination used in the volumetric fog's albedo color. A value of ``0.0`` means that Global Illumination will not impact the volumetric fog. This has a small performance - cost when set above ``0.0``. FogVolumes do not display injected GI regardless - of their albedo color. + cost when set above ``0.0``. - **Anisotropy:** The direction of scattered light as it goes through the volumetric fog. A value close to ``1.0`` means almost all light is scattered forward. A value close to ``0.0`` means light is scattered equally in all