mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
classref: Sync with current master branch (0bcc0e9)
This commit is contained in:
@@ -113,7 +113,7 @@ Runs when converting the data from a Godot scene node. This method can be used t
|
||||
|
||||
Part of the export process. This method is run after :ref:`_get_saveable_image_formats<class_GLTFDocumentExtension_private_method__get_saveable_image_formats>` and before :ref:`_export_post<class_GLTFDocumentExtension_private_method__export_post>`. If this **GLTFDocumentExtension** is used for exporting images, this runs after :ref:`_serialize_texture_json<class_GLTFDocumentExtension_private_method__serialize_texture_json>`.
|
||||
|
||||
This method can be used to modify the final JSON of each node.
|
||||
This method can be used to modify the final JSON of each node. Data should be primarily stored in ``gltf_node`` prior to serializing the JSON, but the original Godot ``node`` is also provided if available. The node may be null if not available, such as when exporting GLTF data not generated from a Godot scene.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
@@ -253,7 +253,7 @@ This method can be used to modify the final Godot scene generated by the import
|
||||
|
||||
Part of the import process. This method is run after :ref:`_parse_node_extensions<class_GLTFDocumentExtension_private_method__parse_node_extensions>` and before :ref:`_generate_scene_node<class_GLTFDocumentExtension_private_method__generate_scene_node>`.
|
||||
|
||||
This method can be used to modify any of the data imported so far, including any scene nodes, before running the final per-node import step.
|
||||
This method can be used to modify any of the data imported so far after parsing, before generating the nodes and then running the final per-node import step.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
|
||||
Reference in New Issue
Block a user