classref: Sync with current master branch (0bcc0e9)

This commit is contained in:
Godot Organization
2024-01-20 03:19:42 +00:00
parent 0e05624130
commit c535239607
59 changed files with 1311 additions and 176 deletions

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@@ -662,7 +662,7 @@ Add a custom icon to the current script. The icon specified at ``icon_path`` is
\ **Note:** As annotations describe their subject, the :ref:`@icon<class_@GDScript_annotation_@icon>` annotation must be placed before the class definition and inheritance.
\ **Note:** Unlike other annotations, the argument of the :ref:`@icon<class_@GDScript_annotation_@icon>` annotation must be a string literal (constant expressions are not supported).
\ **Note:** Unlike most other annotations, the argument of the :ref:`@icon<class_@GDScript_annotation_@icon>` annotation must be a string literal (constant expressions are not supported).
.. rst-class:: classref-item-separator
@@ -748,6 +748,20 @@ Mark the current script as a tool script, allowing it to be loaded and executed
----
.. _class_@GDScript_annotation_@uid:
.. rst-class:: classref-annotation
**@uid** **(** :ref:`String<class_String>` uid **)**
Stores information about UID of this script. This annotation is auto-generated when saving the script and must not be modified manually. Only applies to scripts saved as separate files (i.e. not built-in).
\ **Note:** Unlike most other annotations, the argument of the :ref:`@uid<class_@GDScript_annotation_@uid>` annotation must be a string literal (constant expressions are not supported).
.. rst-class:: classref-item-separator
----
.. _class_@GDScript_annotation_@warning_ignore:
.. rst-class:: classref-annotation