From c52ddd9c4b3b86db88656f606a83ccb338f8ab3a Mon Sep 17 00:00:00 2001 From: Nex <31305520+iamnexxed@users.noreply.github.com> Date: Sun, 3 Jan 2021 10:52:19 +0530 Subject: [PATCH] Add commas to improve readability in GDNative C++ example (#4513) Co-authored-by: Hugo Locurcio --- tutorials/scripting/gdnative/gdnative_cpp_example.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/scripting/gdnative/gdnative_cpp_example.rst b/tutorials/scripting/gdnative/gdnative_cpp_example.rst index 5bb99cbfa..ea89a64a9 100644 --- a/tutorials/scripting/gdnative/gdnative_cpp_example.rst +++ b/tutorials/scripting/gdnative/gdnative_cpp_example.rst @@ -42,8 +42,8 @@ You can download these repositories from GitHub or let Git do the work for you. Note that these repositories now have different branches for different versions of Godot. GDNative modules written for an earlier version of Godot will work in newer versions (with the exception of one breaking change in ARVR interfaces -between 3.0 and 3.1) but not vice versa so make sure you download the correct -branch. Also note that the version of Godot you use to generate the ``api.json`` +between 3.0 and 3.1) but not vice versa, so make sure you download the correct +branch. Also, note that the version of Godot you use to generate the ``api.json`` with becomes your minimum version. If you are versioning your project using Git, it is a good idea to add them as