diff --git a/tutorials/optimization/using_multimesh.rst b/tutorials/optimization/using_multimesh.rst index 836d48a62..b84c65411 100644 --- a/tutorials/optimization/using_multimesh.rst +++ b/tutorials/optimization/using_multimesh.rst @@ -72,7 +72,8 @@ efficient for millions of objects, but for a few thousands, GDScript should be f for i in multimesh.visible_instance_count: multimesh.set_instance_transform(i, Transform(Basis(), Vector3(i * 20, 0, 0))) - .. code-tab:: csharp + .. code-tab:: csharp C# + using Godot; using System;