Standardize RST header syntax

This commit is contained in:
tetrapod00
2024-12-04 17:17:05 -08:00
parent 56a3dc697f
commit c4d3aa134a
101 changed files with 695 additions and 694 deletions

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@@ -110,7 +110,7 @@ Once you've configured and enabled Movie Maker mode, it will be automatically us
when running the project from the editor.
Command line usage
^^^^^^^^^^^^^^^^^^
~~~~~~~~~~~~~~~~~~
Movie Maker can also be enabled from the :ref:`command line <doc_command_line_tutorial>`:
@@ -157,7 +157,7 @@ Godot has 2 built-in :ref:`MovieWriters <class_MovieWriter>`, and more can be
implemented by extensions:
AVI (recommended)
^^^^^^^^^^^^^^^^^
~~~~~~~~~~~~~~~~~
AVI container with MJPEG for video and uncompressed audio. Features lossy video
compression, resulting in medium file sizes and fast encoding. The lossy
@@ -173,7 +173,7 @@ To use AVI, specify a path to an ``.avi`` file to be created in the
**Editor > Movie Writer > Movie File** project setting.
PNG
^^^
~~~
PNG image sequence for video and WAV for audio. Features lossless video
compression, at the cost of large file sizes and slow encoding. This is designed
@@ -193,7 +193,7 @@ To use PNG, specify a ``.png`` file to be created in the
file will have the same name as the ``.png`` file (minus the extension).
Custom
^^^^^^
~~~~~~
If you need to encode directly to a different format or pipe a stream through
third-party software, you can extend the MovieWriter class to create your own
@@ -371,7 +371,7 @@ Some common post-processing steps are listed below.
.. _doc_creating_movies_converting_avi:
Converting AVI video to MP4
^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~
While some platforms such as YouTube support uploading the AVI file directly, many
others will require a conversion step beforehand. `HandBrake <https://handbrake.fr/>`__
@@ -398,7 +398,7 @@ cost of a worse size/quality ratio.
.. _doc_creating_movies_converting_image_sequence:
Converting PNG image sequence + WAV audio to a video
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you chose to record a PNG image sequence with a WAV file beside it,
you need to convert it to a video before you can use it elsewhere.
@@ -428,7 +428,7 @@ storing transparency, so you can use WebM/VP9 as an alternative:
.. _doc_creating_movies_motion_blur:
Cutting video
^^^^^^^^^^^^^
~~~~~~~~~~~~~
You can trim parts of the video you don't want to keep after the video is
recorded. For example, to discard everything before 12.1 seconds and keep
@@ -442,7 +442,7 @@ Cutting videos can also be done with the GUI tool
`LosslessCut <https://mifi.github.io/lossless-cut/>`__.
Resizing video
^^^^^^^^^^^^^^
~~~~~~~~~~~~~~
The following command resizes a video to be 1080 pixels tall (1080p),
while preserving its existing aspect ratio:
@@ -455,7 +455,7 @@ while preserving its existing aspect ratio:
.. _doc_creating_movies_reducing_framerate:
Reducing framerate
^^^^^^^^^^^^^^^^^^
~~~~~~~~~~~~~~~~~~
The following command changes a video's framerate to 30 FPS, dropping some of
the original frames if there are more in the input video:
@@ -465,7 +465,7 @@ the original frames if there are more in the input video:
ffmpeg -i input.avi -r 30 -crf 15 output.mp4
Generating accumulation motion blur with FFmpeg
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Godot does not have built-in support for motion blur, but it can still be
created in recorded videos.