Standardize RST header syntax

This commit is contained in:
tetrapod00
2024-12-04 17:17:05 -08:00
parent 56a3dc697f
commit c4d3aa134a
101 changed files with 695 additions and 694 deletions

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@@ -3,10 +3,10 @@
.. _doc_using_multi_mesh_instance:
Using MultiMeshInstance3D
-------------------------
=========================
Introduction
~~~~~~~~~~~~
------------
In a normal scenario, you would use a :ref:`MeshInstance3D <class_MeshInstance3D>`
node to display a 3D mesh like a human model for the main character, but in some
@@ -22,7 +22,7 @@ MeshInstance over a surface of a specific mesh. An example would be having a
tree mesh populate a landscape mesh with trees of random scales and orientations.
Setting up the nodes
~~~~~~~~~~~~~~~~~~~~
--------------------
The basic setup requires three nodes: the MultiMeshInstance3D node
and two MeshInstance3D nodes.
@@ -50,48 +50,48 @@ Click it and select *Populate surface* in the dropdown menu. A new window titled
.. image:: img/multimesh_settings.png
MultiMesh settings
~~~~~~~~~~~~~~~~~~
------------------
Below are descriptions of the options.
Target Surface
++++++++++++++
~~~~~~~~~~~~~~
The mesh used as the target surface on which to place copies of your
source mesh.
Source Mesh
+++++++++++
~~~~~~~~~~~
The mesh you want duplicated on the target surface.
Mesh Up Axis
++++++++++++
~~~~~~~~~~~~
The axis used as the up axis of the source mesh.
Random Rotation
+++++++++++++++
~~~~~~~~~~~~~~~
Randomizing the rotation around the up axis of the source mesh.
Random Tilt
+++++++++++
~~~~~~~~~~~
Randomizing the overall rotation of the source mesh.
Random Scale
++++++++++++
~~~~~~~~~~~~
Randomizing the scale of the source mesh.
Scale
+++++
~~~~~
The scale of the source mesh that will be placed over the target surface.
Amount
++++++
~~~~~~
The amount of mesh instances placed over the target surface.