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Standardize RST header syntax
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@@ -3,10 +3,10 @@
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.. _doc_using_multi_mesh_instance:
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Using MultiMeshInstance3D
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-------------------------
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=========================
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Introduction
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~~~~~~~~~~~~
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------------
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In a normal scenario, you would use a :ref:`MeshInstance3D <class_MeshInstance3D>`
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node to display a 3D mesh like a human model for the main character, but in some
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@@ -22,7 +22,7 @@ MeshInstance over a surface of a specific mesh. An example would be having a
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tree mesh populate a landscape mesh with trees of random scales and orientations.
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Setting up the nodes
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~~~~~~~~~~~~~~~~~~~~
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--------------------
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The basic setup requires three nodes: the MultiMeshInstance3D node
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and two MeshInstance3D nodes.
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@@ -50,48 +50,48 @@ Click it and select *Populate surface* in the dropdown menu. A new window titled
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.. image:: img/multimesh_settings.png
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MultiMesh settings
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~~~~~~~~~~~~~~~~~~
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------------------
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Below are descriptions of the options.
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Target Surface
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++++++++++++++
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~~~~~~~~~~~~~~
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The mesh used as the target surface on which to place copies of your
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source mesh.
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Source Mesh
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+++++++++++
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~~~~~~~~~~~
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The mesh you want duplicated on the target surface.
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Mesh Up Axis
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++++++++++++
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~~~~~~~~~~~~
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The axis used as the up axis of the source mesh.
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Random Rotation
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+++++++++++++++
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~~~~~~~~~~~~~~~
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Randomizing the rotation around the up axis of the source mesh.
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Random Tilt
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+++++++++++
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~~~~~~~~~~~
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Randomizing the overall rotation of the source mesh.
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Random Scale
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++++++++++++
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~~~~~~~~~~~~
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Randomizing the scale of the source mesh.
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Scale
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+++++
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~~~~~
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The scale of the source mesh that will be placed over the target surface.
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Amount
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++++++
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~~~~~~
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The amount of mesh instances placed over the target surface.
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