Update SConstruct and .gdextension file of the godot-cpp example with newest conventions.

# Conflicts:
#	tutorials/scripting/cpp/gdextension_cpp_example.rst
This commit is contained in:
Lukas Tenbrink
2025-10-22 22:16:51 +02:00
parent 124436d178
commit c46a399eab
2 changed files with 34 additions and 48 deletions

View File

@@ -2,42 +2,31 @@
import os
import sys
# You can find documentation for SCons and SConstruct files at:
# https://scons.org/documentation.html
# This lets SCons know that we're using godot-cpp, from the godot-cpp folder.
env = SConscript("godot-cpp/SConstruct")
# For reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
# Configures the 'src' directory as a source for header files.
env.Append(CPPPATH=["src/"])
# Collects all .cpp files in the 'src' folder as compile targets.
sources = Glob("src/*.cpp")
if env["platform"] == "macos":
library = env.SharedLibrary(
"demo/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
elif env["platform"] == "ios":
if env["ios_simulator"]:
library = env.StaticLibrary(
"demo/bin/libgdexample.{}.{}.simulator.a".format(env["platform"], env["target"]),
source=sources,
)
else:
library = env.StaticLibrary(
"demo/bin/libgdexample.{}.{}.a".format(env["platform"], env["target"]),
source=sources,
)
else:
library = env.SharedLibrary(
"demo/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
# The filename for the dynamic library for this GDExtension.
# $SHLIBPREFIX is a platform specific prefix for the dynamic library ('lib' on Unix, '' on Windows).
# $SHLIBSUFFIX is the platform specific suffix for the dynamic library (for example '.dll' on Windows).
# env["suffix"] includes the build's feature tags (e.g. '.windows.template_debug.x86_64')
# (see https://docs.godotengine.org/en/stable/tutorials/export/feature_tags.html).
# The final path should match a path in the '.gdextension' file.
lib_filename = "{}gdexample{}{}".format(env.subst('$SHLIBPREFIX'), env["suffix"], env.subst('$SHLIBSUFFIX'))
# Creates a SCons target for the path with our sources.
library = env.SharedLibrary(
"demo/bin/{}".format(lib_filename),
source=sources,
)
# Selects the shared library as the default target.
Default(library)