mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0. - Change `delta` parameter type to `double`. - Ensure parameters match base declaration. - Follow our code style more closely. - Other minor code fixes.
This commit is contained in:
@@ -499,12 +499,11 @@ accesses:
|
||||
|
||||
public partial class Child : Node
|
||||
{
|
||||
public FuncRef FN = null;
|
||||
public Callable? Callable { get; set; }
|
||||
|
||||
public void MyMethod()
|
||||
{
|
||||
Debug.Assert(FN != null);
|
||||
FN.CallFunc();
|
||||
Callable?.Call();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -513,18 +512,18 @@ accesses:
|
||||
|
||||
public partial class Parent : Node
|
||||
{
|
||||
public Node Child;
|
||||
private Child _child;
|
||||
|
||||
public void _Ready()
|
||||
{
|
||||
Child = GetNode("Child");
|
||||
Child.Set("FN", GD.FuncRef(this, "PrintMe"));
|
||||
Child.MyMethod();
|
||||
_child = GetNode<Child>("Child");
|
||||
_child.Callable = Callable.From(PrintMe);
|
||||
_child.MyMethod();
|
||||
}
|
||||
|
||||
public void PrintMe() {
|
||||
{
|
||||
GD.Print(GetClass());
|
||||
GD.Print(Name);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -128,9 +128,9 @@ deltatime methods as needed.
|
||||
}
|
||||
|
||||
// Called during every input event. Equally true for _input().
|
||||
public void _UnhandledInput(InputEvent event)
|
||||
public void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
switch (event)
|
||||
switch (@event)
|
||||
{
|
||||
case InputEventKey:
|
||||
if (Input.IsActionJustPressed("ui_accept"))
|
||||
@@ -242,7 +242,7 @@ nodes that one might create at runtime.
|
||||
var parent_cache
|
||||
|
||||
func connection_check():
|
||||
return parent.has_user_signal("interacted_with")
|
||||
return parent_cache.has_user_signal("interacted_with")
|
||||
|
||||
func _notification(what):
|
||||
match what:
|
||||
@@ -263,34 +263,34 @@ nodes that one might create at runtime.
|
||||
|
||||
public partial class MyNode : Node
|
||||
{
|
||||
public Node ParentCache = null;
|
||||
private Node _parentCache;
|
||||
|
||||
public void ConnectionCheck()
|
||||
{
|
||||
return ParentCache.HasUserSignal("InteractedWith");
|
||||
return _parentCache.HasUserSignal("InteractedWith");
|
||||
}
|
||||
|
||||
public void _Notification(int what)
|
||||
{
|
||||
switch (what)
|
||||
{
|
||||
case NOTIFICATION_PARENTED:
|
||||
ParentCache = GetParent();
|
||||
case NotificationParented:
|
||||
_parentCache = GetParent();
|
||||
if (ConnectionCheck())
|
||||
{
|
||||
ParentCache.Connect("InteractedWith", OnParentInteractedWith);
|
||||
_parentCache.Connect("InteractedWith", Callable.From(OnParentInteractedWith));
|
||||
}
|
||||
break;
|
||||
case NOTIFICATION_UNPARENTED:
|
||||
case NotificationUnparented:
|
||||
if (ConnectionCheck())
|
||||
{
|
||||
ParentCache.Disconnect("InteractedWith", OnParentInteractedWith);
|
||||
_parentCache.Disconnect("InteractedWith", Callable.From(OnParentInteractedWith));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnParentInteractedWith()
|
||||
private void OnParentInteractedWith()
|
||||
{
|
||||
GD.Print("I'm reacting to my parent's interaction!");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user