Sync classref with current source

This commit is contained in:
Rémi Verschelde
2019-12-07 00:14:48 +01:00
parent ed3e56fdd4
commit c3ccdd76ee
58 changed files with 454 additions and 194 deletions

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@@ -184,7 +184,7 @@ If ``true`` (or if the :ref:`network_peer<class_MultiplayerAPI_property_network_
| *Getter* | get_network_peer() |
+----------+-------------------------+
The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with :ref:`is_network_server<class_MultiplayerAPI_method_is_network_server>`) and will set root node's network mode to master (see ``NETWORK_MODE_*`` constants in :ref:`Node<class_Node>`), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals.
The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with :ref:`is_network_server<class_MultiplayerAPI_method_is_network_server>`) and will set root node's network mode to master, or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals.
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