Release policy: Q2 is over, 3.5 should be released in July

This commit is contained in:
Rémi Verschelde
2022-07-03 13:32:33 +02:00
parent 4f49d2f7ef
commit c3aec5ee8a

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@@ -90,8 +90,8 @@ on GitHub.
+-------------+----------------------+--------------------------------------------------------------------------+ +-------------+----------------------+--------------------------------------------------------------------------+
| Godot 4.0 | ~2022 (see below) | |unstable| *Current focus of development (unstable).* | | Godot 4.0 | ~2022 (see below) | |unstable| *Current focus of development (unstable).* |
+-------------+----------------------+--------------------------------------------------------------------------+ +-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.5 | Q2 2022 | |supported| *Beta.* Receives new features as well as bug fixes while | | Godot 3.5 | July 2022 | |supported| *Release Candidate.* Focus on testing and bug fixing until |
| | | under development. | | | | most reported regressions are solved. |
+-------------+----------------------+--------------------------------------------------------------------------+ +-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.4 | November 2021 | |supported| Receives fixes for bugs, security and platform support | | Godot 3.4 | November 2021 | |supported| Receives fixes for bugs, security and platform support |
| | | issues, as well as backwards-compatible usability enhancements. | | | | issues, as well as backwards-compatible usability enhancements. |