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update the profiling C# code section of the doc for Godot 4 (#7025)
* update the profiling C# code section of the doc for Godot 4 --------- Co-authored-by: Raul Santos <raulsntos@gmail.com> Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
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@@ -393,8 +393,10 @@ packages the next time it builds the project.
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Profiling your C# code
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----------------------
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- `Mono log profiler <https://www.mono-project.com/docs/debug+profile/profile/profiler/>`_
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is available for Linux and macOS. Due to a Mono change, it does not work on
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Windows currently.
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- External Mono profiler like `JetBrains dotTrace <https://www.jetbrains.com/profiler/>`_
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can be used as described `here <https://github.com/godotengine/godot/pull/34382>`_.
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The following tools may be used for performance and memory profiling of your managed code:
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- JetBrains Rider with dotTrace/dotMemory plugin.
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- Standalone JetBrains dotTrace/dotMemory.
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- Visual Studio.
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Profiling managed and unmanaged code at once is possible with both JetBrains tools and Visual Studio, but limited to Windows.
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