classref: Sync with current master branch (abf8e1e)

This commit is contained in:
Godot Organization
2025-01-11 03:21:17 +00:00
parent 8debbc2a72
commit c2e772b748
48 changed files with 1010 additions and 205 deletions

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@@ -229,7 +229,7 @@ Properties
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_static_unload<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>` | ``1`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``1`` |
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``true`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
@@ -1649,6 +1649,10 @@ Properties
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode.ios<class_ProjectSettings_property_rendering/scaling_3d/mode.ios>` | |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode.macos<class_ProjectSettings_property_rendering/scaling_3d/mode.macos>` | |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
@@ -3008,7 +3012,7 @@ When set to ``warn`` or ``error``, produces a warning or an error respectively w
.. rst-class:: classref-property
:ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>`
:ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>`
When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
@@ -10164,6 +10168,8 @@ If ``true``, enables the body pair contact cache, which removes the need for pot
The minimum velocity needed before a collision can be bouncy, in meters per second.
\ **Note:** This setting will only be read once during the lifetime of the application.
.. rst-class:: classref-item-separator
----
@@ -12026,7 +12032,7 @@ If ``true``, the forward renderer will fall back to Direct3D 12 if Vulkan is not
:ref:`bool<class_bool>` **rendering/rendering_device/fallback_to_opengl3** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3>`
If ``true``, the forward renderer will fall back to OpenGL 3 if both Direct3D 12, Metal and Vulkan are not supported.
If ``true``, the forward renderer will fall back to OpenGL 3 if Direct3D 12, Metal, and Vulkan are not supported.
\ **Note:** This setting is implemented only on Windows, Android, macOS, iOS, and Linux/X11.
@@ -12216,6 +12222,30 @@ Sets the scaling 3D mode. Bilinear scaling renders at different resolution to ei
----
.. _class_ProjectSettings_property_rendering/scaling_3d/mode.ios:
.. rst-class:: classref-property
:ref:`int<class_int>` **rendering/scaling_3d/mode.ios** :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/mode.ios>`
iOS override for :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>`. This allows selecting the MetalFX spatial and MetalFX temporal scaling modes, which are exclusive to platforms where the Metal rendering driver is used.
.. rst-class:: classref-item-separator
----
.. _class_ProjectSettings_property_rendering/scaling_3d/mode.macos:
.. rst-class:: classref-property
:ref:`int<class_int>` **rendering/scaling_3d/mode.macos** :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/mode.macos>`
macOS override for :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>`. This allows selecting the MetalFX spatial and MetalFX temporal scaling modes, which are exclusive to platforms where the Metal rendering driver is used.
.. rst-class:: classref-item-separator
----
.. _class_ProjectSettings_property_rendering/scaling_3d/scale:
.. rst-class:: classref-property