classref: Sync with current master branch

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Rémi Verschelde
2017-04-07 22:11:07 +02:00
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_Engine:
Engine
======
**Inherits:** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_custom_level<class_Engine_get_custom_level>` **(** **)** const |
+--------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_frames_drawn<class_Engine_get_frames_drawn>` **(** **)** |
+--------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_frames_per_second<class_Engine_get_frames_per_second>` **(** **)** const |
+--------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_iterations_per_second<class_Engine_get_iterations_per_second>` **(** **)** const |
+--------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`MainLoop<class_mainloop>` | :ref:`get_main_loop<class_Engine_get_main_loop>` **(** **)** const |
+--------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_target_fps<class_Engine_get_target_fps>` **(** **)** const |
+--------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_time_scale<class_Engine_get_time_scale>` **(** **)** |
+--------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_dictionary>` | :ref:`get_version_info<class_Engine_get_version_info>` **(** **)** const |
+--------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_iterations_per_second<class_Engine_set_iterations_per_second>` **(** :ref:`int<class_int>` iterations_per_second **)** |
+--------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_target_fps<class_Engine_set_target_fps>` **(** :ref:`int<class_int>` target_fps **)** |
+--------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_time_scale<class_Engine_set_time_scale>` **(** :ref:`float<class_float>` time_scale **)** |
+--------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_Engine_get_custom_level:
- :ref:`String<class_string>` **get_custom_level** **(** **)** const
Returns the value of the commandline argument "-level".
.. _class_Engine_get_frames_drawn:
- :ref:`int<class_int>` **get_frames_drawn** **(** **)**
Return the total amount of frames drawn.
.. _class_Engine_get_frames_per_second:
- :ref:`float<class_float>` **get_frames_per_second** **(** **)** const
Returns the frames per second of the running game.
.. _class_Engine_get_iterations_per_second:
- :ref:`int<class_int>` **get_iterations_per_second** **(** **)** const
Return the amount of fixed iterations per second (for fixed process and physics).
.. _class_Engine_get_main_loop:
- :ref:`MainLoop<class_mainloop>` **get_main_loop** **(** **)** const
Return the main loop object (see :ref:`MainLoop<class_mainloop>` and :ref:`SceneTree<class_scenetree>`).
.. _class_Engine_get_target_fps:
- :ref:`float<class_float>` **get_target_fps** **(** **)** const
.. _class_Engine_get_time_scale:
- :ref:`float<class_float>` **get_time_scale** **(** **)**
.. _class_Engine_get_version_info:
- :ref:`Dictionary<class_dictionary>` **get_version_info** **(** **)** const
Returns the current engine version information in a Dictionary.
"major" - Holds the major version number as a String
"minor" - Holds the minor version number as a String
"patch" - Holds the patch version number as a String
"status" - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String
"revision" - Holds the revision (e.g. "custom-build") as a String
"string" - major + minor + patch + status + revision in a single String
.. _class_Engine_set_iterations_per_second:
- void **set_iterations_per_second** **(** :ref:`int<class_int>` iterations_per_second **)**
Set the amount of fixed iterations per second (for fixed process and physics).
.. _class_Engine_set_target_fps:
- void **set_target_fps** **(** :ref:`int<class_int>` target_fps **)**
.. _class_Engine_set_time_scale:
- void **set_time_scale** **(** :ref:`float<class_float>` time_scale **)**