HTTP networking docs

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mhilbrunner
2018-03-02 11:53:00 +01:00
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.. _doc_http_request_class:
Making HTTP requests
====================
The :ref:`HTTPRequest <class_HTTPRequest>` node is the easiest way to make HTTP requests in Godot.
It is backed by the more low-level :ref:`HTTPClient <class_HTTPClient>`, for which a tutorial is available :ref:`here <doc_http_client_class>`.
For the sake of example, we will create a simple UI with a button, that when pressed will start the HTTP request to the specified URL.
Preparing scene
---------------
Create a new empty scene, add a CanvasLayer as the root node and add an script to it. Then add two child nodes to it: a Button and an HTTPRequest node. You will need to connect the following signals to the CanvasLayer script:
- Button.pressed: When the button is pressed, we will start the request.
- HTTPRequest.request_completed: When the request is completed, we will get the requested data as an argument.
.. image:: img/rest_api_scene.png
Scripting
---------
Below is all the code we need to make it work. The URL points to an online API mocker; it returns a pre-defined JSON string, which we will then parse to get access to the data.
::
extends CanvasLayer
func _ready():
pass
func _on_Button_pressed():
$HTTPRequest.request("http://www.mocky.io/v2/5185415ba171ea3a00704eed")
func _on_HTTPRequest_request_completed( result, response_code, headers, body ):
var json = JSON.parse(body.get_string_from_utf8())
print(json.result)
With this, you should see ``(hello:world)`` printed on the console; hello being a key, and world being a value, both of them strings.
For more information on parsing JSON, see the class references for :ref:`JSON <class_JSON>` and :ref:`JSONParseResult <class_JSONParseResult>`.
Note that you may want to check whether the ``result`` equals ``RESULT_SUCCESS`` and whether a JSON parsing error occurred, see the JSON class reference and :ref:`HTTPRequest <class_HTTPRequest>` for more.