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Update the reference to the your_first_game document
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@@ -95,7 +95,7 @@ Some other usage examples:
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- Use a large circular area around an enemy to define its "detect" radius. When the player is outside the area, the enemy can't "see" it.
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- "Security cameras" - In a large level with multiple cameras, attach areas to each camera and activate them when the player enters.
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See the :ref:`doc_your_first_game` for an example of using Area2D in a game.
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See the :ref:`doc_your_first_2d_game` for an example of using Area2D in a game.
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Area influence
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--------------
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