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classref: Sync with current 2.1 branch
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@@ -63,7 +63,7 @@ Member Functions
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_joy_mapping<class_Input_remove_joy_mapping>` **(** :ref:`String<class_string>` guid **)** |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_custom_mouse_cursor<class_Input_set_custom_mouse_cursor>` **(** :ref:`Texture<class_texture>` image, :ref:`Vector2<class_vector2>` hotspot=Vector2((0, 0)) **)** |
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| void | :ref:`set_custom_mouse_cursor<class_Input_set_custom_mouse_cursor>` **(** :ref:`Texture<class_texture>` image, :ref:`Vector2<class_vector2>` hotspot=Vector2(0, 0) **)** |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_mouse_mode<class_Input_set_mouse_mode>` **(** :ref:`int<class_int>` mode **)** |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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@@ -222,7 +222,7 @@ Removes all mappings from the internal db that match the given uid.
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.. _class_Input_set_custom_mouse_cursor:
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- void **set_custom_mouse_cursor** **(** :ref:`Texture<class_texture>` image, :ref:`Vector2<class_vector2>` hotspot=Vector2((0, 0)) **)**
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- void **set_custom_mouse_cursor** **(** :ref:`Texture<class_texture>` image, :ref:`Vector2<class_vector2>` hotspot=Vector2(0, 0) **)**
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Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified.
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