classref: Sync with current 2.1 branch

This commit is contained in:
Rémi Verschelde
2016-09-01 18:59:18 +02:00
parent 3ac75e771d
commit c182553382
14 changed files with 420 additions and 247 deletions

View File

@@ -63,7 +63,7 @@ Member Functions
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_joy_mapping<class_Input_remove_joy_mapping>` **(** :ref:`String<class_string>` guid **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_custom_mouse_cursor<class_Input_set_custom_mouse_cursor>` **(** :ref:`Texture<class_texture>` image, :ref:`Vector2<class_vector2>` hotspot=Vector2((0, 0)) **)** |
| void | :ref:`set_custom_mouse_cursor<class_Input_set_custom_mouse_cursor>` **(** :ref:`Texture<class_texture>` image, :ref:`Vector2<class_vector2>` hotspot=Vector2(0, 0) **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mouse_mode<class_Input_set_mouse_mode>` **(** :ref:`int<class_int>` mode **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -222,7 +222,7 @@ Removes all mappings from the internal db that match the given uid.
.. _class_Input_set_custom_mouse_cursor:
- void **set_custom_mouse_cursor** **(** :ref:`Texture<class_texture>` image, :ref:`Vector2<class_vector2>` hotspot=Vector2((0, 0)) **)**
- void **set_custom_mouse_cursor** **(** :ref:`Texture<class_texture>` image, :ref:`Vector2<class_vector2>` hotspot=Vector2(0, 0) **)**
Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified.