classref: Sync with current master branch (a7a2a12)

This commit is contained in:
Godot Organization
2024-12-21 03:20:52 +00:00
parent 6d5fd9acc8
commit c1577c5e3a
61 changed files with 1288 additions and 240 deletions

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@@ -49,19 +49,21 @@ Properties
.. table::
:widths: auto
+--------------------------------------------------------------+----------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`autostart<class_Timer_property_autostart>` | ``false`` |
+--------------------------------------------------------------+----------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`one_shot<class_Timer_property_one_shot>` | ``false`` |
+--------------------------------------------------------------+----------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`paused<class_Timer_property_paused>` | |
+--------------------------------------------------------------+----------------------------------------------------------------+-----------+
| :ref:`TimerProcessCallback<enum_Timer_TimerProcessCallback>` | :ref:`process_callback<class_Timer_property_process_callback>` | ``1`` |
+--------------------------------------------------------------+----------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`time_left<class_Timer_property_time_left>` | |
+--------------------------------------------------------------+----------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`wait_time<class_Timer_property_wait_time>` | ``1.0`` |
+--------------------------------------------------------------+----------------------------------------------------------------+-----------+
+--------------------------------------------------------------+------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`autostart<class_Timer_property_autostart>` | ``false`` |
+--------------------------------------------------------------+------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`ignore_time_scale<class_Timer_property_ignore_time_scale>` | ``false`` |
+--------------------------------------------------------------+------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`one_shot<class_Timer_property_one_shot>` | ``false`` |
+--------------------------------------------------------------+------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`paused<class_Timer_property_paused>` | |
+--------------------------------------------------------------+------------------------------------------------------------------+-----------+
| :ref:`TimerProcessCallback<enum_Timer_TimerProcessCallback>` | :ref:`process_callback<class_Timer_property_process_callback>` | ``1`` |
+--------------------------------------------------------------+------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`time_left<class_Timer_property_time_left>` | |
+--------------------------------------------------------------+------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`wait_time<class_Timer_property_wait_time>` | ``1.0`` |
+--------------------------------------------------------------+------------------------------------------------------------------+-----------+
.. rst-class:: classref-reftable-group
@@ -157,6 +159,23 @@ If ``true``, the timer will start immediately when it enters the scene tree.
----
.. _class_Timer_property_ignore_time_scale:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **ignore_time_scale** = ``false`` :ref:`🔗<class_Timer_property_ignore_time_scale>`
.. rst-class:: classref-property-setget
- |void| **set_ignore_time_scale**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_ignore_time_scale**\ (\ )
If ``true``, the timer will ignore :ref:`Engine.time_scale<class_Engine_property_time_scale>` and update with the real, elapsed time.
.. rst-class:: classref-item-separator
----
.. _class_Timer_property_one_shot:
.. rst-class:: classref-property