Fix typo and wrong Basis class reference

Closing opened parenthesis, replacing non-existent Matrix3 class reference.
This commit is contained in:
Omicron
2018-01-27 18:46:06 +01:00
committed by GitHub
parent 4ed62c5a45
commit c12ab57157

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@@ -484,8 +484,8 @@ Transform
To add the final component to the mix, Godot provides the
:ref:`Transform <class_Transform>` type. Transform has two members:
- *basis* (of type :ref:`Matrix3 <class_Matrix3>`
- *origin* (of type :ref:`Vector3 <class_Vector3>`
- *basis* (of type :ref:`Basis <class_Basis>`)
- *origin* (of type :ref:`Vector3 <class_Vector3>`)
Any 3D transform can be represented with Transform, and the separation
of basis and origin makes it easier to work translation and rotation