Fix export annotation being formatted as Godot 3.

While browsing the docs, I noticed that there was a bit of code obviously misformatted for Godot 4. Fixed it, hopefully.
This commit is contained in:
Lyric Moysey-Rubin
2024-01-03 01:07:33 -08:00
committed by GitHub
parent 25036f1000
commit c08a1a89ac

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@@ -70,7 +70,7 @@ either? Let's see an example:
#
# 4. It is when one instantiates this script on its own with .new() that
# one will load "office.tscn" rather than the exported value.
export(PackedScene) var a_building = preload("office.tscn")
@export var a_building : PackedScene = preload("office.tscn")
# Uh oh! This results in an error!
# One must assign constant values to constants. Because `load` performs a