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Fix export annotation being formatted as Godot 3.
While browsing the docs, I noticed that there was a bit of code obviously misformatted for Godot 4. Fixed it, hopefully.
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@@ -70,7 +70,7 @@ either? Let's see an example:
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#
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# 4. It is when one instantiates this script on its own with .new() that
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# one will load "office.tscn" rather than the exported value.
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export(PackedScene) var a_building = preload("office.tscn")
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@export var a_building : PackedScene = preload("office.tscn")
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# Uh oh! This results in an error!
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# One must assign constant values to constants. Because `load` performs a
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