From beb9e8af1eb44ab159aeaf22b4c451b4bb40e58a Mon Sep 17 00:00:00 2001 From: David Payne <764161+dapayne1@users.noreply.github.com> Date: Wed, 12 Feb 2025 20:22:30 -0500 Subject: [PATCH] [trivial] Fix flow with 'we' --- getting_started/first_2d_game/05.the_main_game_scene.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_2d_game/05.the_main_game_scene.rst b/getting_started/first_2d_game/05.the_main_game_scene.rst index 24ea40784..763cf7fcc 100644 --- a/getting_started/first_2d_game/05.the_main_game_scene.rst +++ b/getting_started/first_2d_game/05.the_main_game_scene.rst @@ -152,7 +152,7 @@ everything up for a new game: GetNode("StartTimer").Start(); } -Now to connect the ``timeout()`` signal of each Timer node (``StartTimer``, +Now we'll connect the ``timeout()`` signal of each Timer node (``StartTimer``, ``ScoreTimer``, and ``MobTimer``) to the main script. For each of the three timers, select the timer in the Scene dock, open the Signals tab of the Node dock, then double-click the ``timeout()`` signal in the list. This will open a new