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Add a guide for creating documentation images
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contributing/documentation/docs_image_guidelines.rst
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contributing/documentation/docs_image_guidelines.rst
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.. _docs_image_guidelines:
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Creating Documentation Images
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=============================
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Throughout documentation images are often needed to make the explanation
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of a feature or concept as clear as possible for a reader. This page will
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explain the process from beginning to end.
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Capturing an image
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------------------
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To take a picture of something in Godot a screen capture tool can be used.
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On Windows 10 and 11 that would be the Snip & Sketch program.
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Pressing :kbd:`Windows + Shift + S` lets you take a screenshot
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of a portion of the screen and save it to the clipboard.
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After pressing those keys, click and drag over
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the area you wish to take a picture of.
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On macOS, pressing :kbd:`Shift + Command + 3` does the same.
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To take a picture of the entire screen press :kbd:`Shift + Command + 4`.
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All screenshots taken will be saved to the desktop.
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Each Linux desktop environment has it's own screenshot tool. For example,
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on KDE Plasma the program Spectacle is used for taking screenshots. If your
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distribution doesn't come with one by default try searching its package
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repository, or Flathub if that's supported.
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All screenshots should ideally be taken on a 1080p screen. Anything higher
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resolution is adding detail that doesn't make the documentation better and
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dramatically increases file size. If you're taking screenshots on a higher
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resolution screen the screenshot should be scaled down. There are instructions
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on how to do this later on this page.
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Format conversion
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-----------------
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The current format for images in Godot's documentation is WebP (.webp). While some
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Linux programs will support saving screenshots in this format, macOS and the
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Snip & Sketch program on Windows do not. For images that don't need editing,
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such as precise cropping or adding outlines, Squoosh can be used.
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`Squoosh <https://squoosh.app/>`_ is a converter developed by Google, is open
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source, and doesn't give Google any image rights by using it. There is also a
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experimental CLI version which can be found `here <https://github.com/GoogleChromeLabs/squoosh/tree/dev/cli>`_.
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If you already have an image editor such as GIMP, Krita or Photoshop installed
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it may have the ability to open an image then save it as a WebP file.
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Cropping
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--------
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For a screenshot of a 2D or 3D scene in the editor the above steps will be enough.
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But for most UI images some extra work should be done, specifically cropping to
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make an image look clean. Below is an example of good cropping.
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.. image:: img/cropped_image.webp
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For cropping Krita is the recommended program. While some screenshot programs do
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have cropping built in it's not always easy to get something precise. And while
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Krita is designed as a painting program the cropping tool gives you pixel precision
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by default. Of course, feel free to use a different program you are familiar with.
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If you've never used Krita before download it from the `official website <https://krita.org/en/download/krita-desktop/>`_,
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on Linux you may also be able to download it from your distributions repository,
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flathub is also an option. Once it's installed on your computer open Krita then
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open the image you want to crop. This button on the left panel is the crop tool.
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.. image:: img/crop_tool.webp
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After selecting it, click on the image, you should now have cropping tools available.
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.. image:: img/crop_edit.webp
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Click and drag the white boxes to adjust what gets cropped, if you zoom in close
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to the image you will see the individual pixels in an image, which is useful for
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precision.
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.. image:: img/crop_pixels.webp
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If you make a mistake and overcrop don't worry, cropping is non-destructive in
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Krita and can be adjusted. Click on the image with your cropping tool still selected
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and the controls will return.
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Scaling down an image
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---------------------
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As explained earlier on this page, all images taken on a screen that is a higher resolution
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than 1080p should be scaled down. To do this in Krita click on **Image** on the top bar, and
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from the dropdown menu select **Scale Image To New Size**. This menu can also be opened by
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pressing :kbd: `ctrl + alt + I`. On this menu you want to adjust the pixel dimensions. For
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anything taken on a 4K monitor change the value of the width and height to half of its current
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value, for anything taken on a 1440p monitor multiply the width and height by .75. Make
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sure the **Constrain Proportions** box at the bottom of the menu is checked so you only have
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to change 1 value.
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Saving as WebP in Krita
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-----------------------
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To save an image as webp if it isn't already one, Go to **File > Save As**. Select **webp** from the
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**Save as type:** dropdown, then choose wherever you want to save it. After clicking **Save** a menu
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will popup with webp options. Make sure **Losses** is checked and **Quality** is set to 100%. This
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means the image will not lose detail and will be as small as possible.
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Outlines arrows and text
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------------------------
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Sometimes an image needs something extra to properly direct the readers
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attention, or make something clear. Outlines and arrows can be used
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for this purpose. For these types of edits Inkscape is the recommended open
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source program, it can be downloaded `here <https://inkscape.org/release/inkscape-1.2.1/>`_.
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Like Krita, if you're on linux you can also check your distributions repository
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or get it from Flathub.
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A full tutorial on creating outlines is not provided here, we recommend searching
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for various tutorials on how to use it online. However there are two standards
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for doc image outlines and arrows. First, the color should be yellow, specifically
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this hex color: fffb44 (fffb44ff if there is a transparency value like in inkscape).
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This color was chosen specifically to make sure color blind people do not have
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issues reading the documentation, other colors can be used in addition to this yellow
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if multiple outlines on an image are needed, red should be avoided. The second standard
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is that all outlines and arrow lines should be 2 pixels wide.
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Finally, some images might require text to differentiate multiple parts of an image.
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There are no strict requirements other than use an easy to read non fancy font. As for
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color the yellow color from before should also be used, but black or other colors can
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be used if appropriate. For example, if yellow blends into the image, or if there are
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multiple outlines in multiple colors.
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Adding an image to a documentation page
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---------------------------------------
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Once you've finished working on your image it can be added to the documentation.
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All images are stored in folders named `img`. To add your image add it to the img
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folder that's in the same folder as the rst file for the page. To add it in the
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text yourself you would type this `.. image:: img/documentation_image.webp` and
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`documentation_image.webp` would be whatever your image is named.
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@@ -505,36 +505,3 @@ examples with the ``:kbd:`` tag left as-is for better visibility:
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- Press ``:kbd:`Ctrl + Alt + T``` to toggle the panel (``:kbd:`Cmd + Alt + T``` on macOS).
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- Press ``:kbd:`Space``` and hold the left mouse button to pan in the 2D editor.
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- Press ``:kbd:`Shift + Up Arrow``` to move the node upwards by 8 pixels.
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Image contribution guidelines
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-----------------------------
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A significant part of the documentation is images, and there are several
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important guidelines to follow.
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First, you should always be using the default editor theme and text when taking
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screenshots.
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To improve the appearance of 3D screenshots, use 4× MSAA, enable anisotropic
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filtering on the project's textures, and set the anisotropic filter quality to
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16× in Project Settings.
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Screenshot sizes should not exceed 1920×1080 to ensure fast loading on slower
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connections.
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When you need to highlight an area of the editor to show something, like a
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button or option, use a 2 pixel-thick yellow outline without a bevel. If the
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outline is on a dark background, the outline should be yellow so it can be
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easily seen by colorblind people. Please do not use red as it won't be visible
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for some users.
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Before you add or replace any images in the documentation, they should be run
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through a PNG compressor to save size. You can use the lossless OxiPNG
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compressor included in `Squoosh <https://squoosh.app/>`__ for this purpose. For
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heavier images, consider using a lossy compressor like `pngquant
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<https://pngquant.org/>`_. With it, almost no image quality is lost during
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compression.
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.. note::
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The program pngquant must be installed locally as it's not available in Squoosh.
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contributing/documentation/img/crop_edit.webp
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content_guidelines
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docs_writing_guidelines
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docs_image_guidelines
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Writing the manual
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------------------
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