mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Data paths: Fix editor paths and improve docs on custom user dir
(cherry picked from commit 00beb9f6f5)
This commit is contained in:
@@ -4,20 +4,29 @@ File paths in Godot projects
|
||||
============================
|
||||
|
||||
This page explains how file paths work inside Godot projects. You will learn how
|
||||
to access paths in your projects using the ``res://`` and ``user://`` notations
|
||||
and where Godot stores user files on your hard-drive.
|
||||
to access paths in your projects using the ``res://`` and ``user://`` notations,
|
||||
and where Godot stores project and editor files on your and your users' systems.
|
||||
|
||||
Path separators
|
||||
---------------
|
||||
|
||||
To make supporting multiple platforms easier, Godot only accepts UNIX-style path
|
||||
separators (``/``). These work on all platforms, **including Windows**.
|
||||
To make supporting multiple platforms easier, Godot uses **UNIX-style path
|
||||
separators** (forward slash ``/``). These work on all platforms, **including
|
||||
Windows**.
|
||||
|
||||
Instead of writing paths like ``C:\Projects``, in Godot, you should write
|
||||
``C:/Projects``.
|
||||
Instead of writing paths like ``C:\Projects\Game``, in Godot, you should write
|
||||
``C:/Projects/Game``.
|
||||
|
||||
Accessing files in the project folder
|
||||
-------------------------------------
|
||||
Windows-style path separators (backward slash ``\``) are also supported in some
|
||||
path-related methods, but they need to be doubled (``\\``), as ``\`` is normally
|
||||
used as an escape for characters with a special meaning.
|
||||
|
||||
This makes it possible to work with paths returned by other Windows
|
||||
applications. We still recommend using only forward slashes in your own code to
|
||||
guarantee that everything will work as intended.
|
||||
|
||||
Accessing files in the project folder (``res://``)
|
||||
--------------------------------------------------
|
||||
|
||||
Godot considers that a project exists in any folder that contains a
|
||||
``project.godot`` text file, even if the file is empty. The folder that contains
|
||||
@@ -28,30 +37,52 @@ You can access any file relative to it by writing paths starting with
|
||||
file ``character.png`` located in the project's root folder in code with the
|
||||
following path: ``res://character.png``.
|
||||
|
||||
Accessing persistent user data
|
||||
------------------------------
|
||||
Accessing persistent user data (``user://``)
|
||||
--------------------------------------------
|
||||
|
||||
To store persistent data files, like the player's save or settings, you want to
|
||||
use ``user://`` instead of ``res://`` as your path's prefix. This is because
|
||||
when the game is running, the project's file system will likely be read-only.
|
||||
|
||||
The ``user://`` prefix points to a different directory on the user's device.
|
||||
Unlike ``res://``, the directory pointed at by ``user://`` is *guaranteed* to be
|
||||
writable to, even in an exported project.
|
||||
Unlike ``res://``, the directory pointed at by ``user://`` is created
|
||||
automatically and *guaranteed* to be writable to, even in an exported project.
|
||||
|
||||
The location of the ``user://`` folder depends on what is configured in the
|
||||
Project Settings:
|
||||
|
||||
- By default, the ``user://`` folder is created within Godot's
|
||||
:ref:`editor data path <doc_data_paths_editor_data_paths>` in the
|
||||
``app_userdata/[project_name]`` folder. This is the default so that prototypes
|
||||
and test projects stay self-contained within Godot's data folder.
|
||||
- If :ref:`application/config/use_custom_user_dir <class_ProjectSettings_property_application/config/use_custom_user_dir>`
|
||||
is enabled in the Project Settings, the ``user://`` folder is created **next
|
||||
to** Godot's editor data path, i.e. in the standard location for applications
|
||||
data.
|
||||
|
||||
* By default, the folder name will be inferred from the project name, but it
|
||||
can be further customized with
|
||||
:ref:`application/config/custom_user_dir_name <class_ProjectSettings_property_application/config/custom_user_dir_name>`.
|
||||
This path can contain path separators, so you can use it e.g. to group
|
||||
projects of a given studio with a ``Studio Name/Game Name`` structure.
|
||||
|
||||
On desktop platforms, the actual directory paths for ``user://`` are:
|
||||
|
||||
+-------------------------------+------------------------------------------------------------------------------+
|
||||
| Type | Location |
|
||||
+===============================+==============================================================================+
|
||||
| User data | - Windows: ``%APPDATA%\Godot\app_userdata\[project_name]`` |
|
||||
| | - macOS: ``~/Library/Application Support/Godot/app_userdata/[project_name]`` |
|
||||
| | - Linux: ``~/.local/share/godot/app_userdata/[project_name]`` |
|
||||
+-------------------------------+------------------------------------------------------------------------------+
|
||||
| User data | - Windows: ``%APPDATA%\[project_name]`` |
|
||||
| (when ``use_custom_user_dir`` | - macOS: ``~/Library/Application Support/[project_name]`` |
|
||||
| project setting is ``true``) | - Linux: ``~/.local/share/[project_name]`` |
|
||||
+-------------------------------+------------------------------------------------------------------------------+
|
||||
+---------------------+------------------------------------------------------------------------------+
|
||||
| Type | Location |
|
||||
+=====================+==============================================================================+
|
||||
| Default | | Windows: ``%APPDATA%\Godot\app_userdata\[project_name]`` |
|
||||
| | | macOS: ``~/Library/Application Support/Godot/app_userdata/[project_name]`` |
|
||||
| | | Linux: ``~/.local/share/godot/app_userdata/[project_name]`` |
|
||||
+---------------------+------------------------------------------------------------------------------+
|
||||
| Custom dir | | Windows: ``%APPDATA%\[project_name]`` |
|
||||
| | | macOS: ``~/Library/Application Support/[project_name]`` |
|
||||
| | | Linux: ``~/.local/share/[project_name]`` |
|
||||
+---------------------+------------------------------------------------------------------------------+
|
||||
| Custom dir and name | | Windows: ``%APPDATA%\[custom_user_dir_name]`` |
|
||||
| | | macOS: ``~/Library/Application Support/[custom_user_dir_name]`` |
|
||||
| | | Linux: ``~/.local/share/[custom_user_dir_name]`` |
|
||||
+---------------------+------------------------------------------------------------------------------+
|
||||
|
||||
``[project_name]`` is based on the application name defined in the Project Settings, but
|
||||
you can override it on a per-platform basis using :ref:`feature tags <doc_feature_tags>`.
|
||||
@@ -63,37 +94,51 @@ On HTML5 exports, ``user://`` will refer to a virtual filesystem stored on the
|
||||
device via IndexedDB. (Interaction with the main filesystem can still be performed
|
||||
through the :ref:`JavaScript <class_JavaScript>` singleton.)
|
||||
|
||||
Converting paths to absolute paths or "local" paths
|
||||
---------------------------------------------------
|
||||
|
||||
You can use :ref:`ProjectSettings.globalize_path() <class_ProjectSettings_method_globalize_path>`
|
||||
to convert a "local" path like ``res://path/to/file.txt`` to an absolute OS path.
|
||||
For example, :ref:`ProjectSettings.globalize_path() <class_ProjectSettings_method_globalize_path>`
|
||||
can be used to open "local" paths in the OS file manager
|
||||
using :ref:`OS.shell_open() <class_OS_method_shell_open>` since it only accepts
|
||||
native OS paths.
|
||||
|
||||
To convert an absolute OS path to a "local" path starting with ``res://``
|
||||
or ``user://``, use :ref:`ProjectSettings.localize_path() <class_ProjectSettings_method_localize_path>`.
|
||||
This only works for absolute paths that point to files or folders in your
|
||||
project's root or ``user://`` folders.
|
||||
|
||||
.. _doc_data_paths_editor_data_paths:
|
||||
|
||||
Editor data paths
|
||||
-----------------
|
||||
|
||||
The editor uses different paths for user data, user settings, and cache,
|
||||
The editor uses different paths for editor data, editor settings, and cache,
|
||||
depending on the platform. By default, these paths are:
|
||||
|
||||
+-------------------------------+----------------------------------------------------------------+
|
||||
| Type | Location |
|
||||
+===============================+================================================================+
|
||||
| User data | - Windows: ``%APPDATA%\Godot\app_userdata\[project_name]`` |
|
||||
| | - macOS: ``~/Library/Application Support/Godot/[project_name]``|
|
||||
| | - Linux: ``~/.local/share/godot/[project_name]`` |
|
||||
+-------------------------------+----------------------------------------------------------------+
|
||||
| User data | - Windows: ``%APPDATA%\[project_name]`` |
|
||||
| (when ``use_custom_user_dir`` | - macOS: ``~/Library/Application Support/[project_name]`` |
|
||||
| project setting is ``true``) | - Linux: ``~/.local/share/[project_name]`` |
|
||||
+-------------------------------+----------------------------------------------------------------+
|
||||
| User settings | - Windows: ``%APPDATA%\Godot\`` |
|
||||
| | - macOS: ``~/Library/Application Support/Godot/`` |
|
||||
| | - Linux: ``~/.config/godot/`` |
|
||||
+-------------------------------+----------------------------------------------------------------+
|
||||
| Cache | - Windows: ``%TEMP%\Godot\`` |
|
||||
| | - macOS: ``~/Library/Caches/Godot/`` |
|
||||
| | - Linux: ``~/.cache/godot/`` |
|
||||
+-------------------------------+----------------------------------------------------------------+
|
||||
+-----------------+---------------------------------------------------+
|
||||
| Type | Location |
|
||||
+=================+===================================================+
|
||||
| Editor data | | Windows: ``%APPDATA%\Godot\`` |
|
||||
| | | macOS: ``~/Library/Application Support/Godot/`` |
|
||||
| | | Linux: ``~/.local/share/godot/`` |
|
||||
+-----------------+---------------------------------------------------+
|
||||
| Editor settings | | Windows: ``%APPDATA%\Godot\`` |
|
||||
| | | macOS: ``~/Library/Application Support/Godot/`` |
|
||||
| | | Linux: ``~/.config/godot/`` |
|
||||
+-----------------+---------------------------------------------------+
|
||||
| Cache | | Windows: ``%TEMP%\Godot\`` |
|
||||
| | | macOS: ``~/Library/Caches/Godot/`` |
|
||||
| | | Linux: ``~/.cache/godot/`` |
|
||||
+-----------------+---------------------------------------------------+
|
||||
|
||||
- **User data** contains export templates and project-specific data.
|
||||
- **User settings** contains editor settings, text editor themes, script
|
||||
templates, etc.
|
||||
- **Cache** contains temporary data. It can safely be removed when Godot is
|
||||
closed.
|
||||
- **Editor data** contains export templates and project-specific data.
|
||||
- **Editor settings** contains the main editor settings configuration file as
|
||||
well as various other user-specific customizations (editor layouts, feature
|
||||
profiles, script templates, etc.).
|
||||
- **Cache** contains data generated by the editor, or stored temporarily.
|
||||
It can safely be removed when Godot is closed.
|
||||
|
||||
Godot complies with the `XDG Base Directory Specification
|
||||
<https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html>`__
|
||||
@@ -111,10 +156,11 @@ Self-contained mode
|
||||
~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
If you create a file called ``._sc_`` or ``_sc_`` in the same directory as the
|
||||
editor binary, Godot will enable *self-contained mode*. This mode makes Godot
|
||||
write all user data to a directory named ``editor_data/`` in the same directory
|
||||
as the editor binary. You can use it to create a portable installation of the
|
||||
editor.
|
||||
editor binary (or in `MacOS/Contents/` for a macOS editor .app bundle), Godot
|
||||
will enable *self-contained mode*.
|
||||
This mode makes Godot write all editor data, settings, and cache to a directory
|
||||
named ``editor_data/`` in the same directory as the editor binary.
|
||||
You can use it to create a portable installation of the editor.
|
||||
|
||||
The `Steam release of Godot <https://store.steampowered.com/app/404790/>`__ uses
|
||||
self-contained mode by default.
|
||||
|
||||
Reference in New Issue
Block a user