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Fix incorrect uses of a/an
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@@ -22,7 +22,7 @@ This node is moved by processing traditional controller, mouse or keyboard input
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A camera is attached to this node at a location roughly where the player's head will be.
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Applying this model to the XR setup, we add an :ref:`XROrigin3D <class_xrorigin3d>` node as a child of the character body,
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and add a :ref:`XRCamera3D <class_xrcamera3d>` as a child of the origin node. At face value this seems to work.
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and add an :ref:`XRCamera3D <class_xrcamera3d>` as a child of the origin node. At face value this seems to work.
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However, upon closer examination this model does not take into account that there are two forms of movement in XR.
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The movement through controller input, and the physical movement of the player in the real world.
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