Fix incorrect uses of a/an

This commit is contained in:
A Thousand Ships
2024-03-29 15:05:51 +01:00
parent a22c312b8f
commit bd6cc665a7
41 changed files with 80 additions and 79 deletions

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@@ -65,7 +65,7 @@ may be useful when the type of Variant is completely unknown. However, when poss
specific conversions. ``Variant.Obj`` evaluates a ``switch`` on ``Variant.VariantType`` and it may
not be necessary. Also, if the result is a value type, it is boxed.
For example, if the potential for ``Variant.As<MyNode>()`` to throw a invalid cast exception isn't
For example, if the potential for ``Variant.As<MyNode>()`` to throw an invalid cast exception isn't
acceptable, consider using a ``Variant.As<GodotObject>() is MyNode n`` type pattern instead.
.. note::

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@@ -118,7 +118,7 @@ access and integrity.
access.
There are also cases where one may wish to have many scenes present at the same
time. Perhaps one is adding their own singleton at runtime, or preserving a
time. Perhaps one is adding their own singleton at runtime, or preserving
a scene's data between scene changes (adding the scene to the root node).
.. tabs::

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@@ -9,7 +9,7 @@ An expression can be:
- A mathematical expression such as ``(2 + 4) * 16/4.0``.
- A built-in method call like ``deg_to_rad(90)``.
- A method call on an user-provided script like ``update_health()``,
- A method call on a user-provided script like ``update_health()``,
if ``base_instance`` is set to a value other than ``null`` when calling
:ref:`Expression.execute() <class_Expression_method_execute>`.

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@@ -118,6 +118,6 @@ not compatible with Godot 3.x.
GDExtension add-ons are also only compatible with engine builds that use the
level of floating-point precision the extension was compiled for. This means
that if you use a engine build with double-precision floats, the extension must
that if you use an engine build with double-precision floats, the extension must
also be compiled for double-precision floats. See
:ref:`doc_large_world_coordinates` for details.