mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Fix incorrect uses of a/an
This commit is contained in:
@@ -84,7 +84,7 @@ To configure the stretch base size at runtime from a script, use the
|
||||
``get_tree().root.content_scale_size`` property (see
|
||||
:ref:`Window.content_scale_size <class_Window_property_content_scale_size>`).
|
||||
Changing this value can indirectly change the size of 2D elements. However, to
|
||||
provide an user-accessible scaling option, using
|
||||
provide a user-accessible scaling option, using
|
||||
:ref:`doc_multiple_resolutions_stretch_scale` is recommended as it's easier to
|
||||
adjust.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user