Fix incorrect uses of a/an

This commit is contained in:
A Thousand Ships
2024-03-29 15:05:51 +01:00
parent a22c312b8f
commit bd6cc665a7
41 changed files with 80 additions and 79 deletions

View File

@@ -82,7 +82,8 @@ If you do not have an Apple Developer ID Certificate
- Select ``Built-in (ad-hoc only)`` in the ``Code Signing > Codesign`` option.
- Select ``Disabled`` in the ``Notarization > Notarization`` option.
In this case Godot will use a ad-hoc signature, which will make running an exported app easier for the end users, see the :ref:`Running Godot apps on macOS <doc_running_on_macos>` page for more information.
In this case Godot will use an ad-hoc signature, which will make running an exported app easier for the end users,
see the :ref:`Running Godot apps on macOS <doc_running_on_macos>` page for more information.
Signing Options
~~~~~~~~~~~~~~~

View File

@@ -155,7 +155,7 @@ Web > Use TLS**.
and bypass the warning by clicking **Advanced** and then **Proceed to
(address)**.
If you have a SSL/TLS certificate that is trusted by browsers, you can specify
If you have an SSL/TLS certificate that is trusted by browsers, you can specify
the paths to the key and certificate files in the **Export > Web > TLS Key**
and **Export > Web > TLS Certificate**. This will only work if the project
is accessed through a domain name that is part of the TLS certificate.