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Fix incorrect uses of a/an
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@@ -82,7 +82,8 @@ If you do not have an Apple Developer ID Certificate
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- Select ``Built-in (ad-hoc only)`` in the ``Code Signing > Codesign`` option.
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- Select ``Disabled`` in the ``Notarization > Notarization`` option.
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In this case Godot will use a ad-hoc signature, which will make running an exported app easier for the end users, see the :ref:`Running Godot apps on macOS <doc_running_on_macos>` page for more information.
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In this case Godot will use an ad-hoc signature, which will make running an exported app easier for the end users,
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see the :ref:`Running Godot apps on macOS <doc_running_on_macos>` page for more information.
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Signing Options
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~~~~~~~~~~~~~~~
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@@ -155,7 +155,7 @@ Web > Use TLS**.
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and bypass the warning by clicking **Advanced** and then **Proceed to
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(address)**.
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If you have a SSL/TLS certificate that is trusted by browsers, you can specify
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If you have an SSL/TLS certificate that is trusted by browsers, you can specify
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the paths to the key and certificate files in the **Export > Web > TLS Key**
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and **Export > Web > TLS Certificate**. This will only work if the project
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is accessed through a domain name that is part of the TLS certificate.
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