diff --git a/tutorials/ui/gui_using_fonts.rst b/tutorials/ui/gui_using_fonts.rst
index 82a63a5f2..70cdbcfc8 100644
--- a/tutorials/ui/gui_using_fonts.rst
+++ b/tutorials/ui/gui_using_fonts.rst
@@ -68,17 +68,16 @@ Godot supports the BMFont (``.fnt``) bitmap font format. This is a format create
by the `BMFont `__ program. Many
BMFont-compatible programs also exist, like `BMGlyph `__ or web-based `fontcutter `__.
-Alternatively, you can import any image to be used as a bitmap font. This is
-only supported for **monospaced** fonts (fonts where each character has the same
-width). To do so, select the image in the FileSystem dock, go to the
-Import dock, change its import type to **Font Data (Monospace Image Font)** then
+Alternatively, you can import any image to be used as a bitmap font.
+To do so, select the image in the FileSystem dock, go to the
+Import dock, change its import type to **Font Data (Image Font)** then
click **Reimport**:
.. figure:: img/using_fonts_bitmap_font_from_image_import_options.webp
:align: center
- :alt: Changing import type to Font Data (Monospace Image Font)
+ :alt: Changing import type to Font Data (Image Font)
- Changing import type to **Font Data (Monospace Image Font)**
+ Changing import type to **Font Data (Image Font)**
The font's character set layout can be in any order, but orders that match
standard Unicode are recommended as they'll require far less configuration to
@@ -122,6 +121,33 @@ If your font image contains guides (in the form of lines between glyphs) or
if spacing between characters appears incorrect, try adjusting **Character
Margin**. This margin is applied for every imported glyph.
+If you need finer control over character spacing than
+what the **Character Margin** options provide, you have more options.
+
+For one, **Character Ranges** supports 3 additional arguments after the
+specified range of characters.
+These additional arguments control their positioning and spacing.
+They represent space advance, X axis offset, and Y axis offset in that order.
+They will change the space advance and offset of each character
+by the amount of pixels written. Space advance is most useful if, for example,
+your lowercase letters are thinner than your uppercase letters.
+
+.. figure:: img/using_fonts_bitmap_font_advance_offsets_diagram.webp
+ :align: center
+ :alt: Diagram showing the advance and offset values being used in character ranges.
+
+ Do note that the offsets can cause your text to be cropped off the edge of your label boundaries.
+
+Secondly, you can also set up **Kerning Pairs** for individual characters.
+Specify your kerning pair by typing two sets of characters separated by a space,
+then followed by another space, a number to specify how many extra/less pixels to
+space those two sets of characters when placed next to each other.
+
+.. figure:: img/using_fonts_bitmap_kerning_pairs_example.webp
+
+If needed, your kerning pair characters can be specified by Unicode character code
+by entering ``\uXXXX`` where XXXX is the hexadecimal value of the Unicode character.
+
Loading a font file
-------------------
diff --git a/tutorials/ui/img/using_fonts_bitmap_font_advance_offsets_diagram.webp b/tutorials/ui/img/using_fonts_bitmap_font_advance_offsets_diagram.webp
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diff --git a/tutorials/ui/img/using_fonts_bitmap_font_from_image_example_configuration.webp b/tutorials/ui/img/using_fonts_bitmap_font_from_image_example_configuration.webp
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diff --git a/tutorials/ui/img/using_fonts_bitmap_font_from_image_import_options.webp b/tutorials/ui/img/using_fonts_bitmap_font_from_image_import_options.webp
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diff --git a/tutorials/ui/img/using_fonts_bitmap_kerning_pairs_example.webp b/tutorials/ui/img/using_fonts_bitmap_kerning_pairs_example.webp
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