mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
Editing pass (#1874)
* Update faq.rst * Update c_sharp_basics.rst * Update external_editor.rst * Update unity_to_godot.rst * Update unity_to_godot.rst
This commit is contained in:
committed by
Max Hilbrunner
parent
f829772462
commit
bb8fa1d842
@@ -25,7 +25,7 @@ For full details, look at the `COPYRIGHT.txt <https://github.com/godotengine/god
|
||||
as the `LICENSE.txt <https://github.com/godotengine/godot/blob/master/LICENSE.txt>`_ and `LOGO_LICENSE.txt <https://github.com/godotengine/godot/blob/master/LOGO_LICENSE.md>`_ files
|
||||
in the Godot repository.
|
||||
|
||||
Also see `the license page on the Godot website <https://godotengine.org/license>`_.
|
||||
Also, see `the license page on the Godot website <https://godotengine.org/license>`_.
|
||||
|
||||
Which platforms are supported by Godot?
|
||||
---------------------------------------
|
||||
@@ -80,7 +80,7 @@ discussions on `open issues <https://github.com/godotengine/godot/issues>`_ is a
|
||||
great way to start your troubleshooting.
|
||||
|
||||
As for new languages, support is possible via third parties using the GDNative /
|
||||
NativeScript / PluginScript facilities. (See question about plugins below.)
|
||||
NativeScript / PluginScript facilities. (See the question about plugins below.)
|
||||
Work is currently underway, for example, on unofficial bindings for Godot
|
||||
to `Python <https://github.com/touilleMan/godot-python>`_ and `Nim <https://github.com/pragmagic/godot-nim>`_.
|
||||
|
||||
@@ -110,7 +110,7 @@ Since Godot is an open-source project, it was imperative from the start to prior
|
||||
more integrated and seamless experience over attracting additional users by supporting
|
||||
more familiar programming languages--especially when supporting those more familiar
|
||||
languages would result in a worse experience. We understand if you would rather use
|
||||
another language in Godot (see list of supported options above). That being said, if
|
||||
another language in Godot (see the list of supported options above). That being said, if
|
||||
you haven't given GDScript a try, try it for **three days**. Just like Godot,
|
||||
once you see how powerful it is and rapid your development becomes, we think GDScript
|
||||
will grow on you.
|
||||
@@ -225,7 +225,7 @@ For extending Godot, like creating Godot Editor plugins or adding support
|
||||
for additional languages, take a look at :ref:`EditorPlugins <doc_making_plugins>`
|
||||
and tool scripts.
|
||||
|
||||
Also see the official blog posts on these topics:
|
||||
Also, see the official blog posts on these topics:
|
||||
|
||||
* `A look at the GDNative architecture <https://godotengine.org/article/look-gdnative-architecture>`_
|
||||
* `GDNative is here! <https://godotengine.org/article/dlscript-here>`_
|
||||
|
||||
Reference in New Issue
Block a user