diff --git a/getting_started/step_by_step/exporting.rst b/getting_started/step_by_step/exporting.rst index 42cfed1c7..60d519be5 100644 --- a/getting_started/step_by_step/exporting.rst +++ b/getting_started/step_by_step/exporting.rst @@ -40,7 +40,7 @@ In **Project > Project Settings**, under **Input Devices > Pointing**, enable We also want to ensure that the game scales consistently on different-sized screens, so in the project settings go to **Display**, then click on **Window**. In the **Stretch** -options, set **Mode** to ``2d``" and **Aspect** to ``keep``. +options, set **Mode** to ``2d`` and **Aspect** to ``keep``. Since we are already in the **Window** settings, we should also set under **Handheld** the **Orientation** to ``portrait``.